mlsanityData to 7 Oct 2026

LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence

arXiv 2405.17424 ↗First posted 27 May 2024cs.CVcited by 10

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Abstract (arXiv)

Recent embodied agents are primarily built based on reinforcement learning (RL) or large language models (LLMs). Among them, RL agents are efficient for deployment but only perform very few tasks. By contrast, giant LLM agents (often more than 1000B parameters) present strong generalization while demanding enormous computing resources. In this work, we combine their advantages while avoiding the drawbacks by conducting the proposed referee RL on our developed large auto-regressive model (LARM). Specifically, LARM is built upon a lightweight LLM (fewer than 5B parameters) and directly outputs the next action to execute rather than text. We mathematically reveal that classic RL feedbacks vanish in long-horizon embodied exploration and introduce a giant LLM based referee to handle this reward vanishment during training LARM. In this way, LARM learns to complete diverse open-world tasks without human intervention. Especially, LARM successfully harvests enchanted diamond equipment in Minecraft, which demands significantly longer decision-making chains than the highest achievements of prior best methods.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 30 of its 37 references that are in the map. First posted on arXiv 27 May 2024.

Builds on

30 of 37 references.

References · 30

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18 more
  1. 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
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  12. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
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  18. 2019Improving Deep Reinforcement Learning in Minecraft with Action Advicecited by 10

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 6; 2026: 4.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling
  2. 2025Large Model Empowered Embodied AI: A Survey on Decision-Making and Embodied Learning
  3. 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents
  4. 2024LLM-Based Offline Learning for Embodied Agents via Consistency-Guided Reward Ensemble
  5. 2026Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Exploration
  6. 2025EmbodiedBrain: Expanding Performance Boundaries of Task Planning for Embodied Intelligence
  7. 2024SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language models
  8. 2025Training Agents Inside of Scalable World Models