LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence
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Abstract (arXiv)
Recent embodied agents are primarily built based on reinforcement learning (RL) or large language models (LLMs). Among them, RL agents are efficient for deployment but only perform very few tasks. By contrast, giant LLM agents (often more than 1000B parameters) present strong generalization while demanding enormous computing resources. In this work, we combine their advantages while avoiding the drawbacks by conducting the proposed referee RL on our developed large auto-regressive model (LARM). Specifically, LARM is built upon a lightweight LLM (fewer than 5B parameters) and directly outputs the next action to execute rather than text. We mathematically reveal that classic RL feedbacks vanish in long-horizon embodied exploration and introduce a giant LLM based referee to handle this reward vanishment during training LARM. In this way, LARM learns to complete diverse open-world tasks without human intervention. Especially, LARM successfully harvests enchanted diamond equipment in Minecraft, which demands significantly longer decision-making chains than the highest achievements of prior best methods.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 30 of its 37 references that are in the map. First posted on arXiv 27 May 2024.
Builds on
30 of 37 references.
References · 30
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18 more
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Built on by
Citing papers per year: 2025: 6; 2026: 4.
10 papers.
- 2025Reinforcement Learning Meets Large Language Models: A Survey of Advancements and Applications Across the LLM Lifecyclecited by 34
- 2026The Long-Horizon Task Mirage? Diagnosing Where and Why Agentic Systems Breakcited by 25
- 2025Cache What Lasts: Token Retention for Memory-Bounded KV Cache in LLMscited by 18
- 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraftcited by 13
- 2025Optimus-3: Dual-Router Aligned Mixture-of-Experts Agent with Dual-Granularity Reasoning-Aware Policy Optimizationcited by 12
- 2026Training Transformers for KV Cache Compressibilitycited by 6
- 2025Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems in Minecraftcited by 5
- 2026SCALAR: Learning and Composing Skills through LLM Guided Symbolic Planning and Deep RL Groundingcited by 4
- 2025How Social is It? A Benchmark for LLMs' Capabilities in Multi-user Multi-turn Social Agent Taskscited by 3
- 2026WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoningcited by 0
- 2026WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning11 Jun 2026
- 2026Training Transformers for KV Cache Compressibility7 May 2026
- 2026The Long-Horizon Task Mirage? Diagnosing Where and Why Agentic Systems Break13 Apr 2026
- 2026SCALAR: Learning and Composing Skills through LLM Guided Symbolic Planning and Deep RL Grounding10 Mar 2026
- 2025Cache What Lasts: Token Retention for Memory-Bounded KV Cache in LLMs3 Dec 2025
- 2025Reinforcement Learning Meets Large Language Models: A Survey of Advancements and Applications Across the LLM Lifecycle20 Sep 2025
- 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft26 Aug 2025
- 2025Optimus-3: Dual-Router Aligned Mixture-of-Experts Agent with Dual-Granularity Reasoning-Aware Policy Optimization12 Jun 2025
- 2025How Social is It? A Benchmark for LLMs' Capabilities in Multi-user Multi-turn Social Agent Tasks4 Apr 2025
- 2025Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems in Minecraft5 Mar 2025
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- 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents
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