What Is Around The Camera?
Not on the map. Why?
Abstract (arXiv)
How much does a single image reveal about the environment it was taken in? In this paper, we investigate how much of that information can be retrieved from a foreground object, combined with the background (i.e. the visible part of the environment). Assuming it is not perfectly diffuse, the foreground object acts as a complexly shaped and far-from-perfect mirror. An additional challenge is that its appearance confounds the light coming from the environment with the unknown materials it is made of. We propose a learning-based approach to predict the environment from multiple reflectance maps that are computed from approximate surface normals. The proposed method allows us to jointly model the statistics of environments and material properties. We train our system from synthesized training data, but demonstrate its applicability to real-world data. Interestingly, our analysis shows that the information obtained from objects made out of multiple materials often is complementary and leads to better performance.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Nov 2016.
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Citing papers per year: 2022: 2; 2023: 4; 2024: 2; 2025: 1; 2026: 1.
10 papers.
- 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ballcited by 63
- 2022ORCa: Glossy Objects as Radiance Field Camerascited by 20
- 2022Relightable Neural Human Assets from Multi-view Gradient Illuminationscited by 11
- 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectancecited by 11
- 2025DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpaintingcited by 11
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Rendererscited by 9
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimationcited by 6
- 2023Local-to-Global Panorama Inpainting for Locale-Aware Indoor Lighting Predictioncited by 3
- 2024MixLight: Borrowing the Best of both Spherical Harmonics and Gaussian Modelscited by 1
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illuminationcited by 0
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illumination19 Mar 2026
- 2025DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting2 Jul 2025
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation11 Jul 2024
- 2024MixLight: Borrowing the Best of both Spherical Harmonics and Gaussian Models19 Apr 2024
- 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ball14 Dec 2023
- 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance7 Dec 2023
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Renderers15 May 2023
- 2023Local-to-Global Panorama Inpainting for Locale-Aware Indoor Lighting Prediction18 Mar 2023
- 2022Relightable Neural Human Assets from Multi-view Gradient Illuminations15 Dec 2022
- 2022ORCa: Glossy Objects as Radiance Field Cameras8 Dec 2022