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SFV: Reinforcement Learning of Physical Skills from Videos

arXiv 1810.03599 ↗First posted 8 Oct 2018cs.GR cs.CV cs.LGcited by 20

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Abstract (arXiv)

Data-driven character animation based on motion capture can produce highly naturalistic behaviors and, when combined with physics simulation, can provide for natural procedural responses to physical perturbations, environmental changes, and morphological discrepancies. Motion capture remains the most popular source of motion data, but collecting mocap data typically requires heavily instrumented environments and actors. In this paper, we propose a method that enables physically simulated characters to learn skills from videos (SFV). Our approach, based on deep pose estimation and deep reinforcement learning, allows data-driven animation to leverage the abundance of publicly available video clips from the web, such as those from YouTube. This has the potential to enable fast and easy design of character controllers simply by querying for video recordings of the desired behavior. The resulting controllers are robust to perturbations, can be adapted to new settings, can perform basic object interactions, and can be retargeted to new morphologies via reinforcement learning. We further demonstrate that our method can predict potential human motions from still images, by forward simulation of learned controllers initialized from the observed pose. Our framework is able to learn a broad range of dynamic skills, including locomotion, acrobatics, and martial arts.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Oct 2018.

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Citing papers per year: 2019: 1; 2020: 0; 2021: 7; 2022: 7; 2023: 5.

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  1. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
  2. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  3. 2019Imitation Learning as f-Divergence Minimizationcited by 121
  4. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  5. 2021Learning by Watching: Physical Imitation of Manipulation Skills from Human Videoscited by 87
  6. 2022When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning?cited by 86
  7. 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
  8. 2023Zero-Shot Robot Manipulation from Passive Human Videoscited by 49
  9. 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
  10. 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
  11. 2022Physical Interaction: Reconstructing Hand-object Interactions with Physicscited by 19
  12. 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 17
8 more
  1. 2023Learning Video-Conditioned Policies for Unseen Manipulation Taskscited by 15
  2. 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Taskscited by 13
  3. 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 12
  4. 2022Imitation and Adaptation Based on Consistency: A Quadruped Robot Imitates Animals from Videos Using Deep Reinforcement Learningcited by 3
  5. 2021DASH: Modularized Human Manipulation Simulation with Vision and Language for Embodied AIcited by 2
  6. 2022Physically Plausible Animation of Human Upper Body from a Single Imagecited by 2
  7. 2022Recurrent Transformer Variational Autoencoders for Multi-Action Motion Synthesiscited by 0
  8. 2023Learning Representative Trajectories of Dynamical Systems via Domain-Adaptive Imitationcited by 0