SFV: Reinforcement Learning of Physical Skills from Videos
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Abstract (arXiv)
Data-driven character animation based on motion capture can produce highly naturalistic behaviors and, when combined with physics simulation, can provide for natural procedural responses to physical perturbations, environmental changes, and morphological discrepancies. Motion capture remains the most popular source of motion data, but collecting mocap data typically requires heavily instrumented environments and actors. In this paper, we propose a method that enables physically simulated characters to learn skills from videos (SFV). Our approach, based on deep pose estimation and deep reinforcement learning, allows data-driven animation to leverage the abundance of publicly available video clips from the web, such as those from YouTube. This has the potential to enable fast and easy design of character controllers simply by querying for video recordings of the desired behavior. The resulting controllers are robust to perturbations, can be adapted to new settings, can perform basic object interactions, and can be retargeted to new morphologies via reinforcement learning. We further demonstrate that our method can predict potential human motions from still images, by forward simulation of learned controllers initialized from the observed pose. Our framework is able to learn a broad range of dynamic skills, including locomotion, acrobatics, and martial arts.
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Oct 2018.
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Citing papers per year: 2019: 1; 2020: 0; 2021: 7; 2022: 7; 2023: 5.
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- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2019Imitation Learning as f-Divergence Minimizationcited by 121
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2021Learning by Watching: Physical Imitation of Manipulation Skills from Human Videoscited by 87
- 2022When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning?cited by 86
- 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
- 2023Zero-Shot Robot Manipulation from Passive Human Videoscited by 49
- 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
- 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
- 2022Physical Interaction: Reconstructing Hand-object Interactions with Physicscited by 19
- 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 17
8 more
- 2023Learning Video-Conditioned Policies for Unseen Manipulation Taskscited by 15
- 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Taskscited by 13
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 12
- 2022Imitation and Adaptation Based on Consistency: A Quadruped Robot Imitates Animals from Videos Using Deep Reinforcement Learningcited by 3
- 2021DASH: Modularized Human Manipulation Simulation with Vision and Language for Embodied AIcited by 2
- 2022Physically Plausible Animation of Human Upper Body from a Single Imagecited by 2
- 2022Recurrent Transformer Variational Autoencoders for Multi-Action Motion Synthesiscited by 0
- 2023Learning Representative Trajectories of Dynamical Systems via Domain-Adaptive Imitationcited by 0
- 2023Learning Video-Conditioned Policies for Unseen Manipulation Tasks10 May 2023
- 2023Learning Representative Trajectories of Dynamical Systems via Domain-Adaptive Imitation19 Apr 2023
- 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physics6 Apr 2023
- 2023Decoupling Human and Camera Motion from Videos in the Wild24 Feb 2023
- 2023Zero-Shot Robot Manipulation from Passive Human Videos3 Feb 2023
- 2022Physically Plausible Animation of Human Upper Body from a Single Image9 Dec 2022
- 2022Physical Interaction: Reconstructing Hand-object Interactions with Physics22 Sep 2022
- 2022Recurrent Transformer Variational Autoencoders for Multi-Action Motion Synthesis14 Jun 2022
- 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video24 May 2022
- 2022When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning?12 Apr 2022
- 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture26 Mar 2022
- 2022Imitation and Adaptation Based on Consistency: A Quadruped Robot Imitates Animals from Videos Using Deep Reinforcement Learning2 Mar 2022
8 more
- 2021DASH: Modularized Human Manipulation Simulation with Vision and Language for Embodied AI28 Aug 2021
- 2021Towards unconstrained joint hand-object reconstruction from RGB videos16 Aug 2021
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videos12 Aug 2021
- 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks13 Jul 2021
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation10 Jun 2021
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control21 May 2021
- 2021Learning by Watching: Physical Imitation of Manipulation Skills from Human Videos18 Jan 2021
- 2019Imitation Learning as f-Divergence Minimization30 May 2019
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
- 2019Imitation Learning as f-Divergence Minimizationcited by 121
- 2022When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning?cited by 86
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 12
- 2022When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning?12 Apr 2022
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videos12 Aug 2021
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control21 May 2021
- 2019Imitation Learning as f-Divergence Minimization30 May 2019
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2021Learning by Watching: Physical Imitation of Manipulation Skills from Human Videoscited by 87
- 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
- 2023Zero-Shot Robot Manipulation from Passive Human Videoscited by 49
- 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
- 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
- 2022Physical Interaction: Reconstructing Hand-object Interactions with Physicscited by 19
- 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 17
- 2023Learning Video-Conditioned Policies for Unseen Manipulation Taskscited by 15
- 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Taskscited by 13
- 2022Imitation and Adaptation Based on Consistency: A Quadruped Robot Imitates Animals from Videos Using Deep Reinforcement Learningcited by 3
12 most cited of 16 All 16 (JSON)
- 2023Learning Video-Conditioned Policies for Unseen Manipulation Tasks10 May 2023
- 2023Learning Representative Trajectories of Dynamical Systems via Domain-Adaptive Imitation19 Apr 2023
- 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physics6 Apr 2023
- 2023Decoupling Human and Camera Motion from Videos in the Wild24 Feb 2023
- 2023Zero-Shot Robot Manipulation from Passive Human Videos3 Feb 2023
- 2022Physically Plausible Animation of Human Upper Body from a Single Image9 Dec 2022
- 2022Physical Interaction: Reconstructing Hand-object Interactions with Physics22 Sep 2022
- 2022Recurrent Transformer Variational Autoencoders for Multi-Action Motion Synthesis14 Jun 2022
- 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video24 May 2022
- 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture26 Mar 2022
- 2022Imitation and Adaptation Based on Consistency: A Quadruped Robot Imitates Animals from Videos Using Deep Reinforcement Learning2 Mar 2022
- 2021DASH: Modularized Human Manipulation Simulation with Vision and Language for Embodied AI28 Aug 2021
12 newest of 16 All 16 (JSON)