Depth-Aware Generative Adversarial Network for Talking Head Video Generation
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Cited by 24 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D representations (e.g. appearance and motion) learned from the input images. However, dense 3D facial geometry (e.g. pixel-wise depth) is extremely important for this task as it is particularly beneficial for us to essentially generate accurate 3D face structures and distinguish noisy information from the possibly cluttered background. Nevertheless, dense 3D geometry annotations are prohibitively costly for videos and are typically not available for this video generation task. In this paper, we first introduce a self-supervised geometry learning method to automatically recover the dense 3D geometry (i.e.depth) from the face videos without the requirement of any expensive 3D annotation data. Based on the learned dense depth maps, we further propose to leverage them to estimate sparse facial keypoints that capture the critical movement of the human head. In a more dense way, the depth is also utilized to learn 3D-aware cross-modal (i.e. appearance and depth) attention to guide the generation of motion fields for warping source image representations. All these contributions compose a novel depth-aware generative adversarial network (DaGAN) for talking head generation. Extensive experiments conducted demonstrate that our proposed method can generate highly realistic faces, and achieve significant results on the unseen human faces.
Key facts. Cited by 177 papers in the map (data through 7 Oct 2026). Builds on 37 of its 42 references that are in the map. First posted on arXiv 13 Mar 2022.
Builds on
37 of 42 references.
References · 37
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25 more
- 2020First Order Motion Model for Image Animationcited by 698
- 2016StackGAN: Text to Photo-realistic Image Synthesis with Stacked Generative Adversarial Networkscited by 575
- 2020One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencingcited by 438
- 2021Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representationcited by 288
- 2019Few-Shot Adversarial Learning of Realistic Neural Talking Head Modelscited by 284
- 2020Consistent Video Depth Estimationcited by 220
- 2020Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive Learningcited by 219
- 2018Talking Face Generation by Adversarially Disentangled Audio-Visual Representationcited by 212
- 2018Animating Arbitrary Objects via Deep Motion Transfercited by 206
- 2018X2Face: A network for controlling face generation by using images, audio, and pose codescited by 189
- 2019Depth from Videos in the Wild: Unsupervised Monocular Depth Learning from Unknown Camerascited by 170
- 2021Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motioncited by 148
- 2020Fast Bi-layer Neural Synthesis of One-Shot Realistic Head Avatarscited by 116
- 2020Neural Head Reenactment with Latent Pose Descriptorscited by 106
- 2019MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targetscited by 90
- 2018ReenactGAN: Learning to Reenact Faces via Boundary Transfercited by 85
- 2021PD-GAN: Probabilistic Diverse GAN for Image Inpaintingcited by 80
- 2020Generative Adversarial Networks for Image and Video Synthesis: Algorithms and Applicationscited by 48
- 2020Mesh Guided One-shot Face Reenactment using Graph Convolutional Networkscited by 30
- 2021Sparse to Dense Motion Transfer for Face Image Animationcited by 25
- 2019One-shot Face Reenactmentcited by 21
- 2019SkrGAN: Sketching-rendering Unconditional Generative Adversarial Networks for Medical Image Synthesiscited by 14
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- 2017Face Transfer with Generative Adversarial Networkcited by 4
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Citing papers per year: 2022: 13; 2023: 41; 2024: 56; 2025: 47; 2026: 20.
177 papers.
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