GaussianHeadTalk: Wobble-Free 3D Talking Heads with Audio Driven Gaussian Splatting
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Abstract (arXiv)
Speech-driven talking heads have recently emerged and enable interactive avatars. However, real-world applications are limited, as current methods achieve high visual fidelity but slow or fast yet temporally unstable. Diffusion methods provide realistic image generation, yet struggle with oneshot settings. Gaussian Splatting approaches are real-time, yet inaccuracies in facial tracking, or inconsistent Gaussian mappings, lead to unstable outputs and video artifacts that are detrimental to realistic use cases. We address this problem by mapping Gaussian Splatting using 3D Morphable Models to generate person-specific avatars. We introduce transformer-based prediction of model parameters, directly from audio, to drive temporal consistency. From monocular video and independent audio speech inputs, our method enables generation of real-time talking head videos where we report competitive quantitative and qualitative performance.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 50 of its 69 references that are in the map. First posted on arXiv 11 Dec 2025.
Builds on
50 of 69 references.
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38 more
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Citing papers per year: 2026: 2.
2 papers.