DisMo: Disentangled Motion Representations for Open-World Motion Transfer
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Abstract (arXiv)
Recent advances in text-to-video (T2V) and image-to-video (I2V) models, have enabled the creation of visually compelling and dynamic videos from simple textual descriptions or initial frames. However, these models often fail to provide an explicit representation of motion separate from content, limiting their applicability for content creators. To address this gap, we propose DisMo, a novel paradigm for learning abstract motion representations directly from raw video data via an image-space reconstruction objective. Our representation is generic and independent of static information such as appearance, object identity, or pose. This enables open-world motion transfer, allowing motion to be transferred across semantically unrelated entities without requiring object correspondences, even between vastly different categories. Unlike prior methods, which trade off motion fidelity and prompt adherence, are overfitting to source structure or drifting from the described action, our approach disentangles motion semantics from appearance, enabling accurate transfer and faithful conditioning. Furthermore, our motion representation can be combined with any existing video generator via lightweight adapters, allowing us to effortlessly benefit from future advancements in video models. We demonstrate the effectiveness of our method through a diverse set of motion transfer tasks. Finally, we show that the learned representations are well-suited for downstream motion understanding tasks, consistently outperforming state-of-the-art video representation models such as V-JEPA in zero-shot action classification on benchmarks including Something-Something v2 and Jester. Project page: https://compvis.github.io/DisMo
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 53 of its 70 references that are in the map. First posted on arXiv 28 Nov 2025.
Builds on
53 of 70 references.
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38 more
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50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2026: 10.
10 papers.
- 2026MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Modelcited by 3
- 2026PhiZero: A World Model Built Around Physical Languagecited by 2
- 2026TrAction: Action Recognition with Sparse Trajectoriescited by 1
- 2026How to Build Digital Humans? From Priors to Photorealistic Avatarscited by 1
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026DeltaCam: Differential Intrinsic Camera Modeling for Video Generationcited by 0
- 2026Schr"odinger's Cat: Probabilistic Representation and Prediction of Potential Scene Kinematicscited by 0
- 2026Motion Beyond Morphology: Bootstrapping Cross-Category Motion Transfer from Abstract Motion Representationscited by 0
- 2026What Moves? Localized Motion Representations for Compositional Scene Controlcited by 0
- 2026TT-VidT: Decoupling the Temporal Axis for Efficient Motion-Centric Video Pretrainingcited by 0
- 2026TT-VidT: Decoupling the Temporal Axis for Efficient Motion-Centric Video Pretraining27 Sep 2026
- 2026What Moves? Localized Motion Representations for Compositional Scene Control3 Sep 2026
- 2026Motion Beyond Morphology: Bootstrapping Cross-Category Motion Transfer from Abstract Motion Representations3 Aug 2026
- 2026PhiZero: A World Model Built Around Physical Language30 Jul 2026
- 2026Schr"odinger's Cat: Probabilistic Representation and Prediction of Potential Scene Kinematics28 Jul 2026
- 2026How to Build Digital Humans? From Priors to Photorealistic Avatars5 Jul 2026
- 2026TrAction: Action Recognition with Sparse Trajectories2 Jun 2026
- 2026DeltaCam: Differential Intrinsic Camera Modeling for Video Generation24 May 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model16 Mar 2026