Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation
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Abstract (arXiv)
Talking head video generation aims to animate a human face in a still image with dynamic poses and expressions using motion information derived from a target-driving video, while maintaining the person's identity in the source image. However, dramatic and complex motions in the driving video cause ambiguous generation, because the still source image cannot provide sufficient appearance information for occluded regions or delicate expression variations, which produces severe artifacts and significantly degrades the generation quality. To tackle this problem, we propose to learn a global facial representation space, and design a novel implicit identity representation conditioned memory compensation network, coined as MCNet, for high-fidelity talking head generation.~Specifically, we devise a network module to learn a unified spatial facial meta-memory bank from all training samples, which can provide rich facial structure and appearance priors to compensate warped source facial features for the generation. Furthermore, we propose an effective query mechanism based on implicit identity representations learned from the discrete keypoints of the source image. It can greatly facilitate the retrieval of more correlated information from the memory bank for the compensation. Extensive experiments demonstrate that MCNet can learn representative and complementary facial memory, and can clearly outperform previous state-of-the-art talking head generation methods on VoxCeleb1 and CelebV datasets. Please check our hrefhttps://github.com/harlanhong/ICCV2023-MCNETProject.
Key facts. Cited by 61 papers in the map (data through 14 Oct 2026). Builds on 39 of its 50 references that are in the map. First posted on arXiv 19 Jul 2023.
Builds on
39 of 50 references.
References · 39
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27 more
- 2020One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencingcited by 444
- 2014Memory Networkscited by 363
- 2019Dynamic Convolution: Attention over Convolution Kernelscited by 356
- 2021Towards Real-World Blind Face Restoration with Generative Facial Priorcited by 349
- 2019Few-Shot Adversarial Learning of Realistic Neural Talking Head Modelscited by 284
- 2021Motion Representations for Articulated Animationcited by 255
- 2022Thin-Plate Spline Motion Model for Image Animationcited by 210
- 2018X2Face: A network for controlling face generation by using images, audio, and pose codescited by 189
- 2021Audio-Driven Emotional Video Portraitscited by 180
- 2022Depth-Aware Generative Adversarial Network for Talking Head Video Generationcited by 178
- 2018Nonlinear 3D Face Morphable Modelcited by 157
- 2022EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Modelcited by 151
- 2018Face Alignment in Full Pose Range: A 3D Total Solutioncited by 148
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- 2019MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targetscited by 90
- 2018ReenactGAN: Learning to Reenact Faces via Boundary Transfercited by 85
- 2021Imitating Arbitrary Talking Style for Realistic Audio-DrivenTalking Face Synthesiscited by 56
- 2022Structure-Aware Motion Transfer with Deformable Anchor Modelcited by 34
- 2019Coloring With Limited Data: Few-Shot Colorization via Memory-Augmented Networkscited by 32
- 2020FACEGAN: Facial Attribute Controllable rEenactment GANcited by 32
- 2020Mesh Guided One-shot Face Reenactment using Graph Convolutional Networkscited by 30
- 2019PFLD: A Practical Facial Landmark Detectorcited by 26
- 2021Sparse to Dense Motion Transfer for Face Image Animationcited by 25
- 2021End2End Occluded Face Recognition by Masking Corrupted Featurescited by 24
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Citing papers per year: 2024: 26; 2025: 27; 2026: 8.
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