Beyond Talking -- Generating Holistic 3D Human Dyadic Motion for Communication
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Abstract (arXiv)
In this paper, we introduce an innovative task focused on human communication, aiming to generate 3D holistic human motions for both speakers and listeners. Central to our approach is the incorporation of factorization to decouple audio features and the combination of textual semantic information, thereby facilitating the creation of more realistic and coordinated movements. We separately train VQ-VAEs with respect to the holistic motions of both speaker and listener. We consider the real-time mutual influence between the speaker and the listener and propose a novel chain-like transformer-based auto-regressive model specifically designed to characterize real-world communication scenarios effectively which can generate the motions of both the speaker and the listener simultaneously. These designs ensure that the results we generate are both coordinated and diverse. Our approach demonstrates state-of-the-art performance on two benchmark datasets. Furthermore, we introduce the HoCo holistic communication dataset, which is a valuable resource for future research. Our HoCo dataset and code will be released for research purposes upon acceptance.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 47 of its 79 references that are in the map. First posted on arXiv 28 Mar 2024.
Builds on
47 of 79 references.
References · 47
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35 more
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Citing papers per year: 2024: 2; 2025: 8; 2026: 4.
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- 2024INFP: Audio-Driven Interactive Head Generation in Dyadic Conversationscited by 40
- 2025ARIG: Autoregressive Interactive Head Generation for Real-time Conversationscited by 16
- 2025DanceTogether! Identity-Preserving Multi-Person Interactive Video Generationcited by 12
- 2025REACT 2025: the Third Multiple Appropriate Facial Reaction Generation Challengecited by 9
- 2025Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agentscited by 8
- 2024Combo: Co-speech holistic 3D human motion generation and efficient customizable adaptation in harmonycited by 6
- 2025DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Modelcited by 5
- 2025Multimodal Quantitative Measures for Multiparty Behaviour Evaluationcited by 2
- 2026ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interactioncited by 2
- 2025MAG: Multi-Modal Aligned Autoregressive Co-Speech Gesture Generation without Vector Quantizationcited by 1
- 2025Topology-Agnostic Animal Motion Generation from Text Promptcited by 1
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
2 more
- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterance16 Mar 2026
- 2026ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction15 Feb 2026
- 2026Reconstruction-Anchored Diffusion Model for Text-to-Motion Generation21 Jan 2026
- 2025DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Model30 Dec 2025
- 2025Topology-Agnostic Animal Motion Generation from Text Prompt11 Dec 2025
- 2025Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agents6 Oct 2025
- 2025Multimodal Quantitative Measures for Multiparty Behaviour Evaluation1 Aug 2025
- 2025ARIG: Autoregressive Interactive Head Generation for Real-time Conversations1 Jul 2025
- 2025DanceTogether! Identity-Preserving Multi-Person Interactive Video Generation23 May 2025
- 2025REACT 2025: the Third Multiple Appropriate Facial Reaction Generation Challenge22 May 2025
- 2025MAG: Multi-Modal Aligned Autoregressive Co-Speech Gesture Generation without Vector Quantization18 Mar 2025
- 2024INFP: Audio-Driven Interactive Head Generation in Dyadic Conversationscited by 40
- 2025ARIG: Autoregressive Interactive Head Generation for Real-time Conversationscited by 16
- 2025DanceTogether! Identity-Preserving Multi-Person Interactive Video Generationcited by 12
- 2025REACT 2025: the Third Multiple Appropriate Facial Reaction Generation Challengecited by 9
- 2024Combo: Co-speech holistic 3D human motion generation and efficient customizable adaptation in harmonycited by 6
- 2025Multimodal Quantitative Measures for Multiparty Behaviour Evaluationcited by 2
- 2025MAG: Multi-Modal Aligned Autoregressive Co-Speech Gesture Generation without Vector Quantizationcited by 1
- 2025Topology-Agnostic Animal Motion Generation from Text Promptcited by 1
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
- 2026Multi-Modal Controlled Coherent Motion Generationcited by 0
- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterance16 Mar 2026
- 2025Topology-Agnostic Animal Motion Generation from Text Prompt11 Dec 2025
- 2025Multimodal Quantitative Measures for Multiparty Behaviour Evaluation1 Aug 2025
- 2025ARIG: Autoregressive Interactive Head Generation for Real-time Conversations1 Jul 2025
- 2025DanceTogether! Identity-Preserving Multi-Person Interactive Video Generation23 May 2025
- 2025REACT 2025: the Third Multiple Appropriate Facial Reaction Generation Challenge22 May 2025
- 2025MAG: Multi-Modal Aligned Autoregressive Co-Speech Gesture Generation without Vector Quantization18 Mar 2025
- 2024INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations5 Dec 2024
- 2024Combo: Co-speech holistic 3D human motion generation and efficient customizable adaptation in harmony18 Aug 2024