Maia: A Real-time Non-Verbal Chat for Human-AI Interaction
Not on the map. Why?
Abstract (arXiv)
Modeling face-to-face communication in computer vision, which focuses on recognizing and analyzing nonverbal cues and behaviors during interactions, serves as the foundation for our proposed alternative to text-based Human-AI interaction. By leveraging nonverbal visual communication, through facial expressions, head and body movements, we aim to enhance engagement and capture the user's attention through a novel improvisational element, that goes beyond mirroring gestures. Our goal is to track and analyze facial expressions, and other nonverbal cues in real-time, and use this information to build models that can predict and understand human behavior. Operating in real-time and requiring minimal computational resources, our approach signifies a major leap forward in making AI interactions more natural and accessible. We offer three different complementary approaches, based on retrieval, statistical, and deep learning techniques. A key novelty of our work is the integration of an artistic component atop an efficient human-computer interaction system, using art as a medium to transmit emotions. Our approach is not art-specific and can be adapted to various paintings, animations, and avatars. In our experiments, we compare state-of-the-art diffusion models as mediums for emotion translation in 2D, and our 3D avatar, Maia, that we introduce in this work, with not just facial movements but also body motions for a more natural and engaging experience. We demonstrate the effectiveness of our approach in translating AI-generated emotions into human-relatable expressions, through both human and automatic evaluation procedures, highlighting its potential to significantly enhance the naturalness and engagement of Human-AI interactions across various applications.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 14 of its 27 references that are in the map. First posted on arXiv 9 Feb 2024.
Builds on
14 of 27 references.
References · 14
- 2023Sparks of Artificial General Intelligence: Early experiments with GPT-4cited by 2,579
- 2018MELD: A Multimodal Multi-Party Dataset for Emotion Recognition in Conversationscited by 636
- 2019MediaPipe: A Framework for Building Perception Pipelinescited by 572
- 2022SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animationcited by 380
- 2021COTR: Correspondence Transformer for Matching Across Imagescited by 182
- 2021Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoderscited by 109
- 2022ZeroEGGS: Zero-shot Example-based Gesture Generation from Speechcited by 83
- 2021Responsive Listening Head Generation: A Benchmark Dataset and Baselinecited by 67
- 2023A Method for Animating Children's Drawings of the Human Figurecited by 20
- 2022Audio-Visual Face Reenactmentcited by 18
- 2019Affective Computing for Large-Scale Heterogeneous Multimedia Data: A Surveycited by 17
- 2023Emotional Listener Portrait: Neural Listener Head Generation with Emotioncited by 17
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2025Speaking Beyond Language: A Large-Scale Multimodal Dataset for Learning Nonverbal Cues from Video-Grounded Dialogues
- 2025MimeQA: Towards Socially-Intelligent Nonverbal Foundation Models
- 2024Towards Social AI: A Survey on Understanding Social Interactions
- 2023AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agents
- 2023Affective Faces for Goal-Driven Dyadic Communication
- 2026Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation
- 2024AV-EmoDialog: Chat with Audio-Visual Users Leveraging Emotional Cues
- 2025Empathic Prompting: Non-Verbal Context Integration for Multimodal LLM Conversations