LPM 1.0: Video-based Character Performance Model
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Abstract (arXiv)
Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from video is a promising alternative to traditional 3D pipelines. However, existing video models struggle to jointly achieve high expressiveness, real-time inference, and long-horizon identity stability, a tension we call the performance trilemma. Conversation is the most comprehensive performance scenario, as characters simultaneously speak, listen, react, and emote while maintaining identity over time. To address this, we present LPM 1.0 (Large Performance Model), focusing on single-person full-duplex audio-visual conversational performance. Concretely, we build a multimodal human-centric dataset through strict filtering, speaking-listening audio-video pairing, performance understanding, and identity-aware multi-reference extraction; train a 17B-parameter Diffusion Transformer (Base LPM) for highly controllable, identity-consistent performance through multimodal conditioning; and distill it into a causal streaming generator (Online LPM) for low-latency, infinite-length interaction. At inference, given a character image with identity-aware references, LPM 1.0 generates listening videos from user audio and speaking videos from synthesized audio, with text prompts for motion control, all at real-time speed with identity-stable, infinite-length generation. LPM 1.0 thus serves as a visual engine for conversational agents, live streaming characters, and game NPCs. To systematically evaluate this setting, we propose LPM-Bench, the first benchmark for interactive character performance. LPM 1.0 achieves state-of-the-art results across all evaluated dimensions while maintaining real-time inference.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 68 of its 90 references that are in the map. First posted on arXiv 9 Apr 2026.
Builds on
68 of 90 references.
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50 most cited of 68 All 68 (JSON)
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Citing papers per year: 2026: 11.
11 papers.
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- 2026StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestrationcited by 3
- 2026Goodbye Drift: Anchored Tree Sampling for Long-Horizon Video-to-Video Generationcited by 2
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- 2026MegaAvatar: Controllable Talking Avatar Generationcited by 0
- 2026MegaAvatar: Controllable Talking Avatar Generation30 Sep 2026
- 2026Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation10 Sep 2026
- 2026SingDance: Compositional Zero-Shot Singing-and-Dancing Video Generation with Role-Aware Audio Conditioning17 Aug 2026
- 2026Avatar-Forever: Decoupled Parallel Training for High-Quality Real-Time Infinite Avatars12 Aug 2026
- 2026LogiShot: Logically Coherent Cross-Shot Video Generation9 Aug 2026
- 2026Vorch-Human: Unified Multi-Task Human-Centric Generation via Long-Horizon Continuation6 Aug 2026
- 2026Vidu S1: A Real-Time Interactive Video Generation Model3 Jul 2026
- 2026Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models23 Jun 2026
- 2026LongCat-Video-Avatar 1.5 Technical Report26 May 2026
- 2026StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration25 May 2026
- 2026Goodbye Drift: Anchored Tree Sampling for Long-Horizon Video-to-Video Generation19 May 2026
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