Animate-X++: Universal Character Image Animation with Dynamic Backgrounds
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Abstract (arXiv)
Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not generalize well on anthropomorphic characters commonly used in industries like gaming and entertainment. Furthermore, previous methods could only generate videos with static backgrounds, which limits the realism of the videos. For the first challenge, our in-depth analysis suggests to attribute this limitation to their insufficient modeling of motion, which is unable to comprehend the movement pattern of the driving video, thus imposing a pose sequence rigidly onto the target character. To this end, this paper proposes Animate-X++, a universal animation framework based on DiT for various character types, including anthropomorphic characters. To enhance motion representation, we introduce the Pose Indicator, which captures comprehensive motion pattern from the driving video through both implicit and explicit manner. The former leverages CLIP visual features of a driving video to extract its gist of motion, like the overall movement pattern and temporal relations among motions, while the latter strengthens the generalization of DiT by simulating possible inputs in advance that may arise during inference. For the second challenge, we introduce a multi-task training strategy that jointly trains the animation and TI2V tasks. Combined with the proposed partial parameter training, this approach achieves not only character animation but also text-driven background dynamics, making the videos more realistic. Moreover, we introduce a new Animated Anthropomorphic Benchmark (A2Bench) to evaluate the performance of Animate-X++ on universal and widely applicable animation images. Extensive experiments demonstrate the superiority and effectiveness of Animate-X++.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 80 of its 99 references that are in the map. First posted on arXiv 13 Aug 2025.
Builds on
80 of 99 references.
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Citing papers per year: 2025: 2; 2026: 8.
10 papers.
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 6
- 2025EDTalk++: Full Disentanglement for Controllable Talking Head Synthesiscited by 5
- 2026DreamActor-M2: Universal Character Image Animation via Spatiotemporal In-Context Learningcited by 5
- 2026CoDance: An Unbind-Rebind Paradigm for Robust Multi-Subject Animationcited by 3
- 2026ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splattingcited by 2
- 2026Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenizationcited by 1
- 2025Screen, Cache, and Match: A Training-Free Causality-Consistent Reference Frame Framework for Human Animationcited by 0
- 2026SubtleTalk: Generating Controllable Weakly-correlated Facial Dynamics for 3D Talking Heads via Residual Flow Matchingcited by 0
- 2026FlowDance: Music-Driven Dance Video Generation with Parallel Pose and RGB Streamscited by 0
- 2026RASA: Disentangled Spatial-Motional Priors for Cross-Identity Character Animationcited by 0
- 2026RASA: Disentangled Spatial-Motional Priors for Cross-Identity Character Animation28 Aug 2026
- 2026FlowDance: Music-Driven Dance Video Generation with Parallel Pose and RGB Streams16 Aug 2026
- 2026SubtleTalk: Generating Controllable Weakly-correlated Facial Dynamics for 3D Talking Heads via Residual Flow Matching3 Aug 2026
- 2026Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenization1 Jun 2026
- 2026DreamActor-M2: Universal Character Image Animation via Spatiotemporal In-Context Learning29 Jan 2026
- 2026CoDance: An Unbind-Rebind Paradigm for Robust Multi-Subject Animation16 Jan 2026
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos15 Jan 2026
- 2026ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splatting5 Jan 2026
- 2025Screen, Cache, and Match: A Training-Free Causality-Consistent Reference Frame Framework for Human Animation13 Dec 2025
- 2025EDTalk++: Full Disentanglement for Controllable Talking Head Synthesis19 Aug 2025