mlsanityData to 7 Oct 2026

EverybodyDance: Bipartite Graph-Based Identity Correspondence for Multi-Character Animation

arXiv 2512.16360 ↗First posted 18 Dec 2025cs.CVcited by 3

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Abstract (arXiv)

Consistent pose-driven character animation has achieved remarkable progress in single-character scenarios. However, extending these advances to multi-character settings is non-trivial, especially when position swap is involved. Beyond mere scaling, the core challenge lies in enforcing correct Identity Correspondence (IC) between characters in reference and generated frames. To address this, we introduce EverybodyDance, a systematic solution targeting IC correctness in multi-character animation. EverybodyDance is built around the Identity Matching Graph (IMG), which models characters in the generated and reference frames as two node sets in a weighted complete bipartite graph. Edge weights, computed via our proposed Mask-Query Attention (MQA), quantify the affinity between each pair of characters. Our key insight is to formalize IC correctness as a graph structural metric and to optimize it during training. We also propose a series of targeted strategies tailored for multi-character animation, including identity-embedded guidance, a multi-scale matching strategy, and pre-classified sampling, which work synergistically. Finally, to evaluate IC performance, we curate the Identity Correspondence Evaluation benchmark, dedicated to multi-character IC correctness. Extensive experiments demonstrate that EverybodyDance substantially outperforms state-of-the-art baselines in both IC and visual fidelity.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 55 of its 70 references that are in the map. First posted on arXiv 18 Dec 2025.

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55 of 70 references.

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38 more
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3 papers.