3D-Aware Implicit Motion Control for View-Adaptive Human Video Generation
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Abstract (arXiv)
Existing methods for human motion control in video generation typically rely on either 2D poses or explicit 3D parametric models (e.g., SMPL) as control signals. However, 2D poses rigidly bind motion to the driving viewpoint, precluding novel-view synthesis. Explicit 3D models, though structurally informative, suffer from inherent inaccuracies (e.g., depth ambiguity and inaccurate dynamics) which, when used as a strong constraint, override the powerful intrinsic 3D awareness of large-scale video generators. In this work, we revisit motion control from a 3D-aware perspective, advocating for an implicit, view-agnostic motion representation that naturally aligns with the generator's spatial priors rather than depending on externally reconstructed constraints. We introduce 3DiMo, which jointly trains a motion encoder with a pretrained video generator to distill driving frames into compact, view-agnostic motion tokens, injected semantically via cross-attention. To foster 3D awareness, we train with view-rich supervision (i.e., single-view, multi-view, and moving-camera videos), forcing motion consistency across diverse viewpoints. Additionally, we use auxiliary geometric supervision that leverages SMPL only for early initialization and is annealed to zero, enabling the model to transition from external 3D guidance to learning genuine 3D spatial motion understanding from the data and the generator's priors. Experiments confirm that 3DiMo faithfully reproduces driving motions with flexible, text-driven camera control, significantly surpassing existing methods in both motion fidelity and visual quality.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 31 of its 36 references that are in the map. First posted on arXiv 3 Feb 2026.
Builds on
31 of 36 references.
References · 31
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19 more
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 683
- 2024An Image is Worth 32 Tokens for Reconstruction and Generationcited by 295
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Citing papers per year: 2026: 6.
6 papers.
- 2026SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioningcited by 7
- 2026ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadowcited by 2
- 2026SubjectAnchor: Subject-Aware Memory-to-Video for Multi-Shot Storytellingcited by 1
- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interactioncited by 0
- 2026Motion Beyond Morphology: Bootstrapping Cross-Category Motion Transfer from Abstract Motion Representationscited by 0
- 2026Memory Forcing: Attendable Mid-Horizon History for Streaming Video Generationcited by 0
- 2026Memory Forcing: Attendable Mid-Horizon History for Streaming Video Generation8 Oct 2026
- 2026SubjectAnchor: Subject-Aware Memory-to-Video for Multi-Shot Storytelling28 Sep 2026
- 2026Motion Beyond Morphology: Bootstrapping Cross-Category Motion Transfer from Abstract Motion Representations3 Aug 2026
- 2026ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow30 Jul 2026
- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction26 Jul 2026
- 2026SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioning9 Jun 2026