Implicit Preference Alignment for Human Image Animation
On the map: LLM alignment / RLHF / preference optimisation → Diffusion and multimodal model alignment
Abstract (arXiv)
Human image animation has witnessed significant advancements, yet generating high-fidelity hand motions remains a persistent challenge due to their high degrees of freedom and motion complexity. While reinforcement learning from human feedback, particularly direct preference optimization, offers a potential solution, it necessitates the construction of strict preference pairs. However, curating such pairs for dynamic hand regions is prohibitively expensive and often impractical due to frame-wise inconsistencies. In this paper, we propose Implicit Preference Alignment (IPA), a data-efficient post-training framework that eliminates the need for paired preference data. Theoretically grounded in implicit reward maximization, IPA aligns the model by maximizing the likelihood of self-generated high-quality samples while penalizing deviations from the pretrained prior. Furthermore, we introduce a Hand-Aware Local Optimization mechanism to explicitly steer the alignment process toward hand regions. Experiments demonstrate that our method achieves effective preference optimization to enhance hand generation quality, while significantly lowering the barrier for constructing preference data. Codes are released at https://github.com/mdswyz/IPA
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Diffusion and multimodal model alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 39 of its 47 references that are in the map. First posted on arXiv 8 May 2026.
Builds on
39 of 47 references.
Closest ancestors · 3
Same direction, newest first
- 2025Improving Video Generation with Human Feedback23 Jan
- 2024Aligning Diffusion Models by Optimizing Human Utility6 Apr
- 2023Diffusion Model Alignment Using Direct Preference Optimization21 Nov
Other references · 36
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- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,198
- 2019Fine-Tuning Language Models from Human Preferencescited by 2,124
24 more
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- 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,204
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- 2020First Order Motion Model for Image Animationcited by 698
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 683
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- 2023MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Modelcited by 330
- 2023Follow Your Pose: Pose-Guided Text-to-Video Generation using Pose-Free Videoscited by 312
- 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 307
- 2023Understanding Diffusion Objectives as the ELBO with Simple Data Augmentationcited by 293
- 2021Motion Representations for Articulated Animationcited by 253
- 2022Thin-Plate Spline Motion Model for Image Animationcited by 209
- 2024MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidancecited by 196
- 2023DisCo: Disentangled Control for Realistic Human Dance Generationcited by 141
- 2023Aligning Language Models with Preferences through f-divergence Minimizationcited by 118
- 2023MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusioncited by 115
- 2019Dense Intrinsic Appearance Flow for Human Pose Transfercited by 104
- 2024UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animationcited by 101
- 2016Sequence Tutor: Conservative Fine-Tuning of Sequence Generation Models with KL-controlcited by 100
- 2020Human-centric Dialog Training via Offline Reinforcement Learningcited by 92
- 2022On Reinforcement Learning and Distribution Matching for Fine-Tuning Language Models with no Catastrophic Forgettingcited by 80
- 2025Wan-Animate: Unified Character Animation and Replacement with Holistic Replicationcited by 76
- 2025UniAnimate-DiT: Human Image Animation with Large-Scale Video Diffusion Transformercited by 40
- 2016Learning Dynamic Robot-to-Human Object Handover from Human Feedbackcited by 19
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