Articulated 3D Scene Graphs for Open-World Mobile Manipulation
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Abstract (arXiv)
Semantics has enabled 3D scene understanding and affordance-driven object interaction. However, robots operating in real-world environments face a critical limitation: they cannot anticipate how objects move. Long-horizon mobile manipulation requires closing the gap between semantics, geometry, and kinematics. In this work, we present MoMa-SG, a novel framework for building semantic-kinematic 3D scene graphs of articulated scenes containing a myriad of interactable objects. Given RGB-D sequences containing multiple object articulations, we temporally segment object interactions and infer object motion using occlusion-robust point tracking. We then lift point trajectories into 3D and estimate articulation models using a novel unified twist estimation formulation that robustly estimates revolute and prismatic joint parameters in a single optimization pass. Next, we associate objects with estimated articulations and detect contained objects by reasoning over parent-child relations at identified opening states. We also introduce the novel Arti4D-Semantic dataset, which uniquely combines hierarchical object semantics including parent-child relation labels with object axis annotations across 62 in-the-wild RGB-D sequences containing 600 object interactions and three distinct observation paradigms. We extensively evaluate the performance of MoMa-SG on two datasets and ablate key design choices of our approach. In addition, real-world experiments on both a quadruped and a mobile manipulator demonstrate that our semantic-kinematic scene graphs enable robust manipulation of articulated objects in everyday home environments. We provide code and data at: https://momasg.cs.uni-freiburg.de.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 44 of its 59 references that are in the map. First posted on arXiv 18 Feb 2026.
Builds on
44 of 59 references.
References · 44
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32 more
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Built on by
Citing papers per year: 2026: 9.
9 papers.
- 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templatescited by 1
- 2026AnchorD: Metric Grounding of Monocular Depth Using Factor Graphscited by 1
- 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priorscited by 1
- 2026Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Roboticscited by 1
- 2026NoPA: Non-Parametric Online 3D Scene Graph Generationcited by 0
- 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latentscited by 0
- 2026FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observationscited by 0
- 2026ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interactioncited by 0
- 2026ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interaction18 Sep 2026
- 2026FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observations17 Sep 2026
- 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latents17 Sep 2026
- 2026Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics14 Jul 2026
- 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priors1 Jul 2026
- 2026NoPA: Non-Parametric Online 3D Scene Graph Generation1 Jul 2026
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026AnchorD: Metric Grounding of Monocular Depth Using Factor Graphs4 May 2026
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates13 Apr 2026