From Frames to Temporal Graphs: In-Context Egocentric Action Recognition with Vision-Language Models
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Action reasoning in egocentric video requires capturing fine-grained transitions of hand-object interactions, a task where general-purpose Vision-Language Models (VLMs) often struggle when operating directly on raw pixels. We propose to decouple visual perception from symbolic reasoning by converting videos into Temporal Action Graphs. In a multi-stage prompting pipeline, we first generate dense natural language narratives over short temporal windows as a semantic bottleneck, then formalize them into structured, open-vocabulary graph representations. On the EGTEA and Epic-Kitchens-100 datasets, the symbolic representation unlocks efficient in-context learning: few-shot graph demonstrations yield substantial accuracy gains over zero-shot frame and graph-based inference alike. Even in the zero-shot setting, graph-based reasoning remains competitive with pixel-based inference despite potential pretraining contamination favoring the latter. Across 11 open-weight VLMs from 6 model families ranging from 2B to 235B parameters, our findings indicate that current VLMs are more effective as symbolic reasoners than as direct visual observers. By projecting video into the language domain, we provide a scalable, fine-tuning-free alternative to end-to-end approaches that better leverages these models' latent reasoning strengths. The code will be made public.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 49 of its 55 references that are in the map. First posted on arXiv 13 Jun 2026.
Builds on
49 of 55 references.
Closest ancestors · 3
Same direction, newest first
- 2025GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning1 Jul
- 2025Omnia de EgoTempo: Benchmarking Temporal Understanding of Multi-Modal LLMs in Egocentric Videos17 Mar
- 2024GPT4Ego: Unleashing the Potential of Pre-trained Models for Zero-Shot Egocentric Action Recognition18 Jan
Other references · 46
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2020Language Models are Few-Shot Learnerscited by 32,419
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
- 2023Segment Anythingcited by 8,234
- 2023Visual Instruction Tuningcited by 7,869
- 2023BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Modelscited by 6,137
- 2023Efficient Memory Management for Large Language Model Serving with PagedAttentioncited by 5,944
- 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
- 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,211
- 2025Qwen3-VL Technical Reportcited by 2,793
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
34 more
- 2023EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understandingcited by 680
- 2020Rescaling Egocentric Visioncited by 540
- 2022Visual Programming: Compositional visual reasoning without trainingcited by 516
- 2022Socratic Models: Composing Zero-Shot Multimodal Reasoning with Languagecited by 513
- 2017Scene Graph Generation by Iterative Message Passingcited by 462
- 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
- 2024TempCompass: Do Video LLMs Really Understand Videos?cited by 363
- 2018Image Generation from Scene Graphscited by 324
- 2018Neural-Symbolic VQA: Disentangling Reasoning from Vision and Language Understandingcited by 304
- 2021An Empirical Study of GPT-3 for Few-Shot Knowledge-Based VQAcited by 301
- 2023SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planningcited by 294
- 2023Can Language Models Solve Graph Problems in Natural Language?cited by 252
- 2019Action Genome: Actions as Composition of Spatio-temporal Scene Graphscited by 250
- 2022Egocentric Video-Language Pretrainingcited by 232
- 2022Learning Video Representations from Large Language Modelscited by 205
- 2024Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigationcited by 196
- 2023A Simple LLM Framework for Long-Range Video Question-Answeringcited by 178
- 2023Talk like a Graph: Encoding Graphs for Large Language Modelscited by 176
- 20203D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humanscited by 144
- 2024Visual In-Context Learning for Large Vision-Language Modelscited by 128
- 2024Generalization or Memorization: Data Contamination and Trustworthy Evaluation for Large Language Modelscited by 122
- 2025HD-EPIC: A Highly-Detailed Egocentric Video Datasetcited by 104
- 2024Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationshipscited by 80
- 2024Many-Shot In-Context Learning in Multimodal Foundation Modelscited by 67
- 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 54
- 2023Action Scene Graphs for Long-Form Understanding of Egocentric Videoscited by 51
- 2024VL-ICL Bench: The Devil in the Details of Multimodal In-Context Learningcited by 36
- 2023Eliciting In-Context Learning in Vision-Language Models for Videos Through Curated Data Distributional Propertiescited by 21
- 2025Modeling Fine-Grained Hand-Object Dynamics for Egocentric Video Representation Learningcited by 20
- 2025Building a Mind Palace: Structuring Environment-Grounded Semantic Graphs for Effective Long Video Analysis with LLMscited by 19
- 2025EASG-Bench: Video Q&A Benchmark with Egocentric Action Scene Graphscited by 6
- 2025From Pixels to Graphs: using Scene and Knowledge Graphs for HD-EPIC VQA Challengecited by 6
- 2023Manipulating the Label Space for In-Context Classificationcited by 5
- 2025Bridging Vision Language Models and Symbolic Grounding for Video Question Answeringcited by 4
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026Vision-Language Models for Egocentric Video: From Hand-Object Interaction to Embodied AI
- 2024ALGO: Object-Grounded Visual Commonsense Reasoning for Open-World Egocentric Action Recognition
- 2026Graph it first! Enabling Reasoning on Long-form Egocentric Videos through Scene Graphs
- 2026Divide, Deliberate, Decide: A Multi-Agent Framework for Fine-Grained Egocentric Action Recognition
- 2023Discovering Novel Actions from Open World Egocentric Videos with Object-Grounded Visual Commonsense Reasoning
- 2026EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning
- 2026EgoExo-Next:Benchmarking Vision-Language Models on Visual-Option Next-State and Cross-View Reasoning
- 2026EgoCoT-Bench: Benchmarking Grounded and Verifiable Operation-Centric Chain of Thought Reasoning for MLLMs