mlsanityData to 13 Oct 2026

SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstruction

arXiv 2309.15702 ↗First posted 27 Sep 2023cs.CVcited by 20

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Abstract (arXiv)

In the field of 3D scene understanding, 3D scene graphs have emerged as a new scene representation that combines geometric and semantic information about objects and their relationships. However, learning semantic 3D scene graphs in a fully supervised manner is inherently difficult as it requires not only object-level annotations but also relationship labels. While pre-training approaches have helped to boost the performance of many methods in various fields, pre-training for 3D scene graph prediction has received little attention. Furthermore, we find in this paper that classical contrastive point cloud-based pre-training approaches are ineffective for 3D scene graph learning. To this end, we present SGRec3D, a novel self-supervised pre-training method for 3D scene graph prediction. We propose to reconstruct the 3D input scene from a graph bottleneck as a pretext task. Pre-training SGRec3D does not require object relationship labels, making it possible to exploit large-scale 3D scene understanding datasets, which were off-limits for 3D scene graph learning before. Our experiments demonstrate that in contrast to recent point cloud-based pre-training approaches, our proposed pre-training improves the 3D scene graph prediction considerably, which results in SOTA performance, outperforming other 3D scene graph models by +10% on object prediction and +4% on relationship prediction. Additionally, we show that only using a small subset of 10% labeled data during fine-tuning is sufficient to outperform the same model without pre-training.

Key facts. Cited by 20 papers in the map (data through 13 Oct 2026). Builds on 54 of its 72 references that are in the map. First posted on arXiv 27 Sep 2023.

Builds on

54 of 72 references.

References · 54

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38 more
  1. 2017Scene Graph Generation by Iterative Message Passingcited by 462
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Cited by year (2026 to 13 Oct)

Citing papers per year: 2023: 1; 2024: 5; 2025: 8; 2026: 6.

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  1. 2024Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationshipscited by 76
  2. 2024DELTA: Decomposed Efficient Long-Term Robot Task Planning using Large Language Modelscited by 33
  3. 2025FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interactioncited by 22
  4. 2023Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph predictioncited by 18
  5. 2024RelationField: Relate Anything in Radiance Fieldscited by 16
  6. 2025Neural Brain: A Neuroscience-inspired Framework for Embodied Agentscited by 10
  7. 2026FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flowcited by 5
  8. 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
  9. 2024TESGNN: Temporal Equivariant Scene Graph Neural Networks for Efficient and Robust Multi-View 3D Scene Understandingcited by 3
  10. 2024ESGNN: Towards Equivariant Scene Graph Neural Network for 3D Scene Understandingcited by 2
  11. 2025vS-Graphs: Tightly Coupling Visual SLAM and 3D Scene Graphs Exploiting Hierarchical Scene Understandingcited by 2
  12. 2025FreeQ-Graph: Free-form Querying with Semantic Consistent Scene Graph for 3D Scene Understandingcited by 2
8 more
  1. 2025SGAligner++: Cross-Modal Language-Aided 3D Scene Graph Alignmentcited by 2
  2. 2025Object-Centric Representation Learning for Enhanced 3D Semantic Scene Graph Predictioncited by 2
  3. 2025SG-Tailor: Inter-Object Commonsense Relationship Reasoning for Scene Graph Manipulationcited by 1
  4. 2025M3DMap: Object-aware Multimodal 3D Mapping for Dynamic Environmentscited by 1
  5. 2026Analogical Trajectory Transfercited by 1
  6. 2026Knowledge-Guided Manipulation Using Multi-Task Reinforcement Learningcited by 0
  7. 2026PUF: Plug-and-Play Uncertainty-Aware Fusion for Online 3D Scene Graph Generationcited by 0
  8. 2026GraphWrit3R: End-to-End 3D Scene Graph Writingcited by 0