mlsanityData to 14 Oct 2026

RenderMem: Rendering as Spatial Memory Retrieval

arXiv 2603.14669 ↗First posted 15 Mar 2026cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view observations or object-centric abstractions, making it difficult to perform reasoning with explicit geometric grounding. We introduce RenderMem, a spatial memory framework that treats rendering as the interface between 3D world representations and spatial reasoning. Instead of storing fixed observations, RenderMem maintains a 3D scene representation and generates query-conditioned visual evidence by rendering the scene from viewpoints implied by the query. This enables embodied agents to reason directly about line-of-sight, visibility, and occlusion from arbitrary perspectives. RenderMem is fully compatible with existing vision-language models and requires no modification to standard architectures. Experiments in the AI2-THOR environment show consistent improvements on viewpoint-dependent visibility and occlusion queries over prior memory baselines.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 38 of its 44 references that are in the map. First posted on arXiv 15 Mar 2026.

Builds on

38 of 44 references.

References · 38

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2023Visual Instruction Tuningcited by 7,869
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2023BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Modelscited by 6,137
  5. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
  6. 2022BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generationcited by 4,322
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  8. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
  9. 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 559
  10. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 429
  11. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
  12. 2022Visual Language Maps for Robot Navigationcited by 365
26 more
  1. 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
  2. 2023An Embodied Generalist Agent in 3D Worldcited by 365
  3. 2021ScanQA: 3D Question Answering for Spatial Scene Understandingcited by 346
  4. 2017Embodied Question Answeringcited by 336
  5. 2018Learning Category-Specific Mesh Reconstruction from Image Collectionscited by 317
  6. 2022SQA3D: Situated Question Answering in 3D Scenescited by 314
  7. 2023ConceptFusion: Open-set Multimodal 3D Mappingcited by 304
  8. 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 281
  9. 2017Cognitive Mapping and Planning for Visual Navigationcited by 212
  10. 2023LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planningcited by 210
  11. 2024Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigationcited by 196
  12. 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 193
  13. 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 178
  14. 2023Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifierscited by 175
  15. 20203D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humanscited by 144
  16. 2024GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigationcited by 94
  17. 2023CLIP-FO3D: Learning Free Open-world 3D Scene Representations from 2D Dense CLIPcited by 89
  18. 20243D-Mem: 3D Scene Memory for Embodied Exploration and Reasoningcited by 75
  19. 2024Explore until Confident: Efficient Exploration for Embodied Question Answeringcited by 74
  20. 2023Octopus: Embodied Vision-Language Programmer from Environmental Feedbackcited by 73
  21. 2023See and Think: Embodied Agent in Virtual Environmentcited by 54
  22. 2025Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answeringcited by 30
  23. 20253DLLM-Mem: Long-Term Spatial-Temporal Memory for Embodied 3D Large Language Modelcited by 25
  24. 2025SplatTalk: 3D VQA with Gaussian Splattingcited by 24
  25. 2025Towards Physically Executable 3D Gaussian for Embodied Navigationcited by 17
  26. 2026Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Explorationcited by 13

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026GSMem: 3D Gaussian Splatting as Persistent Spatial Memory for Zero-Shot Embodied Exploration and Reasoning
  2. 2026SpaMEM: Benchmarking Dynamic Spatial Reasoning via Perception-Memory Integration in Embodied Environments
  3. 2025Vision to Geometry: 3D Spatial Memory for Sequential Embodied MLLM Reasoning and Exploration
  4. 2025REM: Evaluating LLM Embodied Spatial Reasoning through Multi-Frame Trajectories
  5. 2026Reasmory: 3D Reconstruction as Explicit Memory for VLMs Spatial Reasoning
  6. 2026SpaceCast-Bench: Evaluating Predictive Spatial Reasoning in Vision-Language Models
  7. 2025Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation
  8. 2026DeSpatial: The devil of Agentic Spatial Reasoning Lies in 3D Itself