RenderMem: Rendering as Spatial Memory Retrieval
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Abstract (arXiv)
Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view observations or object-centric abstractions, making it difficult to perform reasoning with explicit geometric grounding. We introduce RenderMem, a spatial memory framework that treats rendering as the interface between 3D world representations and spatial reasoning. Instead of storing fixed observations, RenderMem maintains a 3D scene representation and generates query-conditioned visual evidence by rendering the scene from viewpoints implied by the query. This enables embodied agents to reason directly about line-of-sight, visibility, and occlusion from arbitrary perspectives. RenderMem is fully compatible with existing vision-language models and requires no modification to standard architectures. Experiments in the AI2-THOR environment show consistent improvements on viewpoint-dependent visibility and occlusion queries over prior memory baselines.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 38 of its 44 references that are in the map. First posted on arXiv 15 Mar 2026.
Builds on
38 of 44 references.
References · 38
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26 more
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Citing papers per year: 2026: 1.
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- 2025Vision to Geometry: 3D Spatial Memory for Sequential Embodied MLLM Reasoning and Exploration
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- 2026Reasmory: 3D Reconstruction as Explicit Memory for VLMs Spatial Reasoning
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- 2025Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation
- 2026DeSpatial: The devil of Agentic Spatial Reasoning Lies in 3D Itself