mlsanityData to 14 Oct 2026

OT-Talk: Animating 3D Talking Head with Optimal Transportation

arXiv 2505.01932 ↗First posted 3 May 2025cs.GR cs.CVcited by 6

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Abstract (arXiv)

Animating 3D head meshes using audio inputs has significant applications in AR/VR, gaming, and entertainment through 3D avatars. However, bridging the modality gap between speech signals and facial dynamics remains a challenge, often resulting in incorrect lip syncing and unnatural facial movements. To address this, we propose OT-Talk, the first approach to leverage optimal transportation to optimize the learning model in talking head animation. Building on existing learning frameworks, we utilize a pre-trained Hubert model to extract audio features and a transformer model to process temporal sequences. Unlike previous methods that focus solely on vertex coordinates or displacements, we introduce Chebyshev Graph Convolution to extract geometric features from triangulated meshes. To measure mesh dissimilarities, we go beyond traditional mesh reconstruction errors and velocity differences between adjacent frames. Instead, we represent meshes as probability measures and approximate their surfaces. This allows us to leverage the sliced Wasserstein distance for modeling mesh variations. This approach facilitates the learning of smooth and accurate facial motions, resulting in coherent and natural facial animations. Our experiments on two public audio-mesh datasets demonstrate that our method outperforms state-of-the-art techniques both quantitatively and qualitatively in terms of mesh reconstruction accuracy and temporal alignment. In addition, we conducted a user perception study with 20 volunteers to further assess the effectiveness of our approach.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 28 of its 53 references that are in the map. First posted on arXiv 3 May 2025.

Builds on

28 of 53 references.

References · 28

  1. 2020wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representationscited by 3,905
  2. 2013Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distancescited by 2,316
  3. 2016Convolutional Neural Networks on Graphs with Fast Localized Spectral Filteringcited by 2,089
  4. 2018Computational Optimal Transportcited by 780
  5. 2020A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wildcited by 672
  6. 2014Deep Speech: Scaling up end-to-end speech recognitioncited by 354
  7. 2021Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representationcited by 288
  8. 20193D Morphable Face Models -- Past, Present and Futurecited by 270
  9. 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 268
  10. 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 209
  11. 2021MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglementcited by 190
  12. 2021Audio-Driven Emotional Video Portraitscited by 180
16 more
  1. 2019Realistic Speech-Driven Facial Animation with GANscited by 142
  2. 2023EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animationcited by 142
  3. 2020Talking-head Generation with Rhythmic Head Motioncited by 112
  4. 2021Learning Speech-driven 3D Conversational Gestures from Videocited by 98
  5. 2019Neural 3D Morphable Models: Spiral Convolutional Networks for 3D Shape Representation Learning and Generationcited by 90
  6. 2022Multiface: A Dataset for Neural Face Renderingcited by 87
  7. 2023DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Modelscited by 81
  8. 2023FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusioncited by 78
  9. 2023SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Facescited by 68
  10. 2018VisemeNet: Audio-Driven Animator-Centric Speech Animationcited by 63
  11. 2017Deformable Shape Completion with Graph Convolutional Autoencoderscited by 50
  12. 2019MeshGAN: Non-linear 3D Morphable Models of Facescited by 39
  13. 2013The varifold representation of non-oriented shapes for diffeomorphic registrationcited by 24
  14. 2020Geometry-guided Dense Perspective Network for Speech-Driven Facial Animationcited by 19
  15. 2023Speech-Driven 3D Face Animation with Composite and Regional Facial Movementscited by 17
  16. 2022Talking Head from Speech Audio using a Pre-trained Image Generatorcited by 16

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 4.

6 papers.