mlsanityData to 7 Oct 2026

A Simple Baseline for Efficient Hand Mesh Reconstruction

arXiv 2403.01813 ↗First posted 4 Mar 2024cs.CVcited by 27

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Abstract (arXiv)

3D hand pose estimation has found broad application in areas such as gesture recognition and human-machine interaction tasks. As performance improves, the complexity of the systems also increases, which can limit the comparative analysis and practical implementation of these methods. In this paper, we propose a simple yet effective baseline that not only surpasses state-of-the-art (SOTA) methods but also demonstrates computational efficiency. To establish this baseline, we abstract existing work into two components: a token generator and a mesh regressor, and then examine their core structures. A core structure, in this context, is one that fulfills intrinsic functions, brings about significant improvements, and achieves excellent performance without unnecessary complexities. Our proposed approach is decoupled from any modifications to the backbone, making it adaptable to any modern models. Our method outperforms existing solutions, achieving state-of-the-art (SOTA) results across multiple datasets. On the FreiHAND dataset, our approach produced a PA-MPJPE of 5.7mm and a PA-MPVPE of 6.0mm. Similarly, on the Dexycb dataset, we observed a PA-MPJPE of 5.5mm and a PA-MPVPE of 5.0mm. As for performance speed, our method reached up to 33 frames per second (fps) when using HRNet and up to 70 fps when employing FastViT-MA36

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). Builds on 23 of its 29 references that are in the map. First posted on arXiv 4 Mar 2024.

Builds on

23 of 29 references.

References · 23

  1. 2017Attention Is All You Needcited by 59,932
  2. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  3. 2019Deep High-Resolution Representation Learning for Visual Recognitioncited by 1,417
  4. 2021MetaFormer Is Actually What You Need for Visioncited by 523
  5. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
  6. 2023Hiera: A Hierarchical Vision Transformer without the Bells-and-Whistlescited by 287
  7. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  8. 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
  9. 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 267
  10. 2021Mesh Graphormercited by 264
  11. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
  12. 2023FastViT: A Fast Hybrid Vision Transformer using Structural Reparameterizationcited by 161
11 more
  1. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
  2. 2019End-to-end Hand Mesh Recovery from a Monocular RGB Imagecited by 124
  3. 2020Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraintscited by 97
  4. 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 95
  5. 2022Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformerscited by 81
  6. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
  7. 2021Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registrationcited by 59
  8. 2021I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand Mesh Modelingcited by 52
  9. 2021Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstructioncited by 44
  10. 2018A Simple Approach to Intrinsic Correspondence Learning on Unstructured 3D Meshescited by 39
  11. 2023Sampling is Matter: Point-guided 3D Human Mesh Reconstructioncited by 24

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 7; 2025: 13; 2026: 7.

27 papers.

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  1. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 117
  2. 2024Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mambacited by 45
  3. 2024Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objectscited by 35
  4. 2025Predicting 4D Hand Trajectory from Monocular Videoscited by 19
  5. 2024HandOS: 3D Hand Reconstruction in One Stagecited by 9
  6. 2025UniHOPE: A Unified Approach for Hand-Only and Hand-Object Pose Estimationcited by 6
  7. 2024MaskHand: Generative Masked Modeling for Robust Hand Mesh Reconstruction in the Wildcited by 5
  8. 2025Diffusion-based 3D Hand Motion Recovery with Intuitive Physicscited by 5
  9. 2025Fusion or Confusion? Multimodal Complexity Is Not All You Needcited by 4
  10. 2026PAD-Hand: Physics-Aware Diffusion for Hand Motion Recoverycited by 4
  11. 2025Hand-Shadow Posercited by 3
  12. 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
15 more
  1. 2025Reconstructing Objects along Hand Interaction Timelines in Egocentric Videocited by 2
  2. 2026HiFi-Mesh: High-Fidelity Efficient 3D Mesh Generation via Compact Autoregressive Dependencecited by 2
  3. 20241st Place Solution of Multiview Egocentric Hand Tracking Challenge ECCV2024cited by 1
  4. 2025Quality assessment of 3D human animation: Subjective and objective evaluationcited by 1
  5. 2026GenHOI: Generalized Hand-Object Pose Estimation with Occlusion Awarenesscited by 1
  6. 2026GeoHand: Unlocking Prior Geometry Knowledge for Monocular 3D Hand Reconstructioncited by 1
  7. 2024HandS3C: 3D Hand Mesh Reconstruction with State Space Spatial Channel Attention from RGB imagescited by 0
  8. 2025Learning Transformation-Isomorphic Latent Space for Accurate Hand Pose Estimationcited by 0
  9. 2025From 2D Alignment to 3D Plausibility: Unifying Heterogeneous 2D Priors and Penetration-Free Diffusion for Occlusion-Robust Two-Hand Reconstructioncited by 0
  10. 2025Cascaded Diffusion Framework for Probabilistic Coarse-to-Fine Hand Pose Estimationcited by 0
  11. 2025SPLite Hand: Sparsity-Aware Lightweight 3D Hand Pose Estimationcited by 0
  12. 2025VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimationcited by 0
  13. 2025DF-Mamba: Deformable State Space Modeling for 3D Hand Pose Estimation in Interactionscited by 0
  14. 2026ScaleHP: Scale-Mediated Optimization of Coupled Errors for Metric-Space Hand Pose Estimationcited by 0
  15. 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 0