{"list":"other","total":57,"rows":[{"id":"2103.00020","title":"Learning Transferable Visual Models From Natural Language Supervision","created":"2021-02-26","cited_by_count":33744},{"id":"2112.10752","title":"High-Resolution Image Synthesis with Latent Diffusion Models","created":"2021-12-20","cited_by_count":18863},{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"2304.02643","title":"Segment Anything","created":"2023-04-05","cited_by_count":8234},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2211.09800","title":"InstructPix2Pix: Learning to Follow Image Editing Instructions","created":"2022-11-17","cited_by_count":2611},{"id":"2111.12077","title":"Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields","created":"2021-11-23","cited_by_count":2032},{"id":"2103.13415","title":"Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields","created":"2021-03-24","cited_by_count":1964},{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613},{"id":"2012.02190","title":"pixelNeRF: Neural Radiance Fields from One or Few Images","created":"2020-12-03","cited_by_count":1584},{"id":"2011.13961","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","created":"2020-11-27","cited_by_count":1465},{"id":"2203.09517","title":"TensoRF: Tensorial Radiance Fields","created":"2022-03-17","cited_by_count":1280},{"id":"2011.12948","title":"Nerfies: Deformable Neural Radiance Fields","created":"2020-11-25","cited_by_count":1198},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2403.17888","title":"2D Gaussian Splatting for Geometrically Accurate Radiance Fields","created":"2024-03-26","cited_by_count":1076},{"id":"2103.14024","title":"PlenOctrees for Real-time Rendering of Neural Radiance Fields","created":"2021-03-25","cited_by_count":905},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2312.00109","title":"Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering","created":"2023-11-30","cited_by_count":695},{"id":"2103.13744","title":"KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs","created":"2021-03-25","cited_by_count":673},{"id":"2304.06706","title":"Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields","created":"2023-04-13","cited_by_count":671},{"id":"2311.16493","title":"Mip-Splatting: Alias-free 3D Gaussian Splatting","created":"2023-11-27","cited_by_count":667},{"id":"2311.12775","title":"SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering","created":"2023-11-21","cited_by_count":616},{"id":"2303.09553","title":"LERF: Language Embedded Radiance Fields","created":"2023-03-16","cited_by_count":543},{"id":"2303.12789","title":"Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions","created":"2023-03-22","cited_by_count":484},{"id":"2103.14645","title":"Baking Neural Radiance Fields for Real-Time View Synthesis","created":"2021-03-26","cited_by_count":468},{"id":"2312.16084","title":"LangSplat: 3D Language Gaussian Splatting","created":"2023-12-26","cited_by_count":415},{"id":"2311.13681","title":"Compact 3D Gaussian Representation for Radiance Field","created":"2023-11-22","cited_by_count":372},{"id":"2112.05139","title":"CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields","created":"2021-12-09","cited_by_count":370},{"id":"2312.03203","title":"Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields","created":"2023-12-06","cited_by_count":364},{"id":"2312.16812","title":"Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis","created":"2023-12-28","cited_by_count":344},{"id":"2401.02436","title":"Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis","created":"2023-11-17","cited_by_count":239},{"id":"2404.10772","title":"Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes","created":"2024-04-16","cited_by_count":232},{"id":"2105.06466","title":"Editing Conditional Radiance Fields","created":"2021-05-13","cited_by_count":222},{"id":"2205.04978","title":"NeRF-Editing: Geometry Editing of Neural Radiance Fields","created":"2022-05-10","cited_by_count":217},{"id":"2404.09591","title":"3D Gaussian Splatting as Markov Chain Monte Carlo","created":"2024-04-15","cited_by_count":217},{"id":"2402.17427","title":"VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction","created":"2024-02-27","cited_by_count":209},{"id":"2311.16037","title":"GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions","created":"2023-11-27","cited_by_count":168},{"id":"2311.17089","title":"Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering","created":"2023-11-28","cited_by_count":138},{"id":"2403.08733","title":"GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing","created":"2024-03-13","cited_by_count":115},{"id":"2403.15530","title":"Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting","created":"2024-03-22","cited_by_count":113},{"id":"2402.00525","title":"StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering","created":"2024-02-01","cited_by_count":111},{"id":"2406.01467","title":"RaDe-GS: Rasterizing Depth in Gaussian Splatting","created":"2024-06-03","cited_by_count":111},{"id":"2409.11211","title":"SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction","created":"2024-09-17","cited_by_count":52},{"id":"2305.03049","title":"NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds","created":"2023-05-04","cited_by_count":41},{"id":"2308.11974","title":"Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields","created":"2023-08-23","cited_by_count":28},{"id":"2312.03160","title":"HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces","created":"2023-12-05","cited_by_count":28},{"id":"2508.01242","title":"MeshLLM: Empowering Large Language Models to Progressively Understand and Generate 3D Mesh","created":"2025-08-02","cited_by_count":20},{"id":"2407.06842","title":"Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts","created":"2024-07-09","cited_by_count":19},{"id":"2507.04961","title":"InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior","created":"2025-07-07","cited_by_count":19},{"id":"2211.15977","title":"One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillation","created":"2022-11-29","cited_by_count":18},{"id":"2507.23374","title":"NeRF Is a Valuable Assistant for 3D Gaussian Splatting","created":"2025-07-31","cited_by_count":15},{"id":"2309.11281","title":"Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates","created":"2023-09-20","cited_by_count":9},{"id":"2309.04917","title":"Editing 3D Scenes via Text Prompts without Retraining","created":"2023-09-10","cited_by_count":8},{"id":"2312.09913","title":"LAENeRF: Local Appearance Editing for Neural Radiance Fields","created":"2023-12-15","cited_by_count":5},{"id":"2304.04012","title":"Progressive Volume Distillation with Active Learning for Efficient NeRF Architecture Conversion","created":"2023-04-08","cited_by_count":3},{"id":"2608.29137","title":"Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models","created":"2026-08-29","cited_by_count":1}],"next_cursor":null}