CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning
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Abstract (arXiv)
Gameplay videos contain rich information about how players interact with the game and how the game responds. Sharing gameplay videos on social media platforms, such as Reddit, has become a common practice for many players. Often, players will share gameplay videos that showcase video game bugs. Such gameplay videos are software artifacts that can be utilized for game testing, as they provide insight for bug analysis. Although large repositories of gameplay videos exist, parsing and mining them in an effective and structured fashion has still remained a big challenge. In this paper, we propose a search method that accepts any English text query as input to retrieve relevant videos from large repositories of gameplay videos. Our approach does not rely on any external information (such as video metadata); it works solely based on the content of the video. By leveraging the zero-shot transfer capabilities of the Contrastive Language-Image Pre-Training (CLIP) model, our approach does not require any data labeling or training. To evaluate our approach, we present the textttGamePhysics dataset consisting of 26,954 videos from 1,873 games, that were collected from the GamePhysics section on the Reddit website. Our approach shows promising results in our extensive analysis of simple queries, compound queries, and bug queries, indicating that our approach is useful for object and event detection in gameplay videos. An example application of our approach is as a gameplay video search engine to aid in reproducing video game bugs. Please visit the following link for the code and the data: https://asgaardlab.github.io/CLIPxGamePhysics/
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 27 of its 61 references that are in the map. First posted on arXiv 21 Mar 2022.
Builds on
27 of 61 references.
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Citing papers per year: 2022: 1; 2023: 1; 2024: 2; 2025: 3; 2026: 8.
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- 2023GlitchBench: Can large multimodal models detect video game glitches?cited by 23
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videoscited by 22
- 2022Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectorscited by 14
- 2025Biases Propagate in Encoder-based Vision-Language Models: A Systematic Analysis From Intrinsic Measures to Zero-shot Retrieval Outcomescited by 6
- 2024BehAVE: Behaviour Alignment of Video Game Encodingscited by 5
- 2026OmniShotCut: Holistic Relational Shot Boundary Detection with Shot-Query Transformercited by 5
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Groundingcited by 3
- 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Modelscited by 3
- 2025InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoningcited by 2
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Modelscited by 2
- 2026Order from Chaos: Physical World Understanding from Glitchy Gameplay Videoscited by 1
- 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videoscited by 1
3 more
- 2025Runtime Failure Hunting for Physics Engine Based Software Systems: How Far Can We Go?cited by 0
- 2026EA-Swin: An Embedding-Agnostic Swin Transformer for AI-Generated Video Detectioncited by 0
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videoscited by 0
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models25 Jun 2026
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos20 May 2026
- 2026OmniShotCut: Holistic Relational Shot Boundary Detection with Shot-Query Transformer27 Apr 2026
- 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Models13 Apr 2026
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding9 Apr 2026
- 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videos24 Mar 2026
- 2026EA-Swin: An Embedding-Agnostic Swin Transformer for AI-Generated Video Detection19 Feb 2026
- 2026Order from Chaos: Physical World Understanding from Glitchy Gameplay Videos23 Jan 2026
- 2025InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoning12 Sep 2025
- 2025Runtime Failure Hunting for Physics Engine Based Software Systems: How Far Can We Go?29 Jul 2025
- 2025Biases Propagate in Encoder-based Vision-Language Models: A Systematic Analysis From Intrinsic Measures to Zero-shot Retrieval Outcomes6 Jun 2025
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos2 Dec 2024
3 more
- 2023GlitchBench: Can large multimodal models detect video game glitches?cited by 23
- 2025Biases Propagate in Encoder-based Vision-Language Models: A Systematic Analysis From Intrinsic Measures to Zero-shot Retrieval Outcomescited by 6
- 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Modelscited by 3
- 2025InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoningcited by 2
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videoscited by 0
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos20 May 2026
- 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Models13 Apr 2026
- 2025InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoning12 Sep 2025
- 2025Biases Propagate in Encoder-based Vision-Language Models: A Systematic Analysis From Intrinsic Measures to Zero-shot Retrieval Outcomes6 Jun 2025
- 2023GlitchBench: Can large multimodal models detect video game glitches?8 Dec 2023
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videoscited by 22
- 2022Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectorscited by 14
- 2024BehAVE: Behaviour Alignment of Video Game Encodingscited by 5
- 2026OmniShotCut: Holistic Relational Shot Boundary Detection with Shot-Query Transformercited by 5
- 2026Order from Chaos: Physical World Understanding from Glitchy Gameplay Videoscited by 1
- 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videoscited by 1
- 2025Runtime Failure Hunting for Physics Engine Based Software Systems: How Far Can We Go?cited by 0
- 2026EA-Swin: An Embedding-Agnostic Swin Transformer for AI-Generated Video Detectioncited by 0
- 2026OmniShotCut: Holistic Relational Shot Boundary Detection with Shot-Query Transformer27 Apr 2026
- 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videos24 Mar 2026
- 2026EA-Swin: An Embedding-Agnostic Swin Transformer for AI-Generated Video Detection19 Feb 2026
- 2026Order from Chaos: Physical World Understanding from Glitchy Gameplay Videos23 Jan 2026
- 2025Runtime Failure Hunting for Physics Engine Based Software Systems: How Far Can We Go?29 Jul 2025
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos2 Dec 2024
- 2024BehAVE: Behaviour Alignment of Video Game Encodings2 Feb 2024
- 2022Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectors5 Oct 2022