Totem: Object-Centric 3D Memory for World-Consistent Video Generation
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Abstract (arXiv)
Generating coherent videos grounded in a unified underlying world remains a major challenge, particularly under large viewpoint changes, where existing methods often struggle to maintain stable representations of individual objects. To this end, we introduce Totem, an object-centric 3D memory framework for world-consistent video generation. Totem first represents each selected object as a persistent 3D memory aligned to a shared world frame, assigning it a dedicated state. Based on these memories, we design a dual-stream 3D conditioning architecture that combines object memories with scene geometry for target-view synthesis. Moreover, these object memories constrain the model's attention with 3D structural information, thereby preserving object surfaces and relative spatial layouts. Extensive experiments on world-generation and object-centric benchmarks demonstrate that Totem generates videos depicting a more object-consistent 3D world under challenging camera trajectories, while supporting versatile applications.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 47 of its 57 references that are in the map. First posted on arXiv 11 Oct 2026.
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