Differentiable Physics Simulation of Dynamics-Augmented Neural Objects
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Abstract (arXiv)
We present a differentiable pipeline for simulating the motion of objects that represent their geometry as a continuous density field parameterized as a deep network. This includes Neural Radiance Fields (NeRFs), and other related models. From the density field, we estimate the dynamical properties of the object, including its mass, center of mass, and inertia matrix. We then introduce a differentiable contact model based on the density field for computing normal and friction forces resulting from collisions. This allows a robot to autonomously build object models that are visually and dynamically accurate from still images and videos of objects in motion. The resulting Dynamics-Augmented Neural Objects (DANOs) are simulated with an existing differentiable simulation engine, Dojo, interacting with other standard simulation objects, such as spheres, planes, and robots specified as URDFs. A robot can use this simulation to optimize grasps and manipulation trajectories of neural objects, or to improve the neural object models through gradient-based real-to-simulation transfer. We demonstrate the pipeline to learn the coefficient of friction of a bar of soap from a real video of the soap sliding on a table. We also learn the coefficient of friction and mass of a Stanford bunny through interactions with a Panda robot arm from synthetic data, and we optimize trajectories in simulation for the Panda arm to push the bunny to a goal location.
Key facts. Cited by 45 papers in the map (data through 7 Oct 2026). Builds on 30 of its 46 references that are in the map. First posted on arXiv 17 Oct 2022.
Builds on
30 of 46 references.
References · 30
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2020U2-Net: Going Deeper with Nested U-Structure for Salient Object Detectioncited by 410
18 more
- 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 375
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
- 20213D Neural Scene Representations for Visuomotor Controlcited by 110
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2020Object-Centric Neural Scene Renderingcited by 90
- 2016Interactive Perception: Leveraging Action in Perception and Perception in Actioncited by 77
- 2020NeuralSim: Augmenting Differentiable Simulators with Neural Networkscited by 77
- 2022ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfercited by 73
- 2021ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representationscited by 67
- 2022Learning Multi-Object Dynamics with Compositional Neural Radiance Fieldscited by 63
- 2022Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Searchcited by 61
- 2021Fast and Feature-Complete Differentiable Physics for Articulated Rigid Bodies with Contactcited by 50
- 2020ContactNets: Learning Discontinuous Contact Dynamics with Smooth, Implicit Representationscited by 38
- 2022DiffCloud: Real-to-Sim from Point Clouds with Differentiable Simulation and Rendering of Deformable Objectscited by 29
- 2022ACID: Action-Conditional Implicit Visual Dynamics for Deformable Object Manipulationcited by 24
- 2019A pressure field model for fast, robust approximation of net contact force and moment between nominally rigid objectscited by 8
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Citing papers per year: 2023: 13; 2024: 14; 2025: 11; 2026: 7.
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- 2025Force Prompting: Video Generation Models Can Learn and Generalize Physics-based Control Signals26 May 2025
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- 2024Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics10 Oct 2024
- 2024Deformable NeRF using Recursively Subdivided Tetrahedra6 Oct 2024
- 2024DEF-oriCORN: efficient 3D scene understanding for robust language-directed manipulation without demonstrations31 Jul 2024
- 2024Learning In-Hand Translation Using Tactile Skin With Shear and Normal Force Sensing10 Jul 2024
- 2024Latent Intuitive Physics: Learning to Transfer Hidden Physics from A 3D Video18 Jun 2024
- 2024Learning rigid-body simulators over implicit shapes for large-scale scenes and vision22 May 2024
- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation19 Apr 2024
- 2024DoughNet: A Visual Predictive Model for Topological Manipulation of Deformable Objects18 Apr 2024
- 2024A Survey of Optimization-based Task and Motion Planning: From Classical To Learning Approaches3 Apr 2024
- 2024Human Motion Prediction under Unexpected Perturbation23 Mar 2024
- 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians14 Mar 2024
- 2024Scaling Face Interaction Graph Networks to Real World Scenes22 Jan 2024
- 2023Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation20 Dec 2023
- 2023Inferring Hybrid Neural Fluid Fields from Videos11 Dec 2023
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- 2023DeepSimHO: Stable Pose Estimation for Hand-Object Interaction via Physics Simulation11 Oct 2023
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- 2023NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis18 Jan 2023
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- 2023Inferring Hybrid Neural Fluid Fields from Videoscited by 18
- 2026RealWonder: Real-Time Physical Action-Conditioned Video Generationcited by 18
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