MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians
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Abstract (arXiv)
Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radiance Fields (NeRF), which have been limited by training and rendering speed. Recent methods based on 3D Gaussian Splatting (3DGS) significantly improve the efficiency of training and rendering. However, the surface inconsistency of 3DGS results in subpar geometric accuracy; later, 2DGS uses 2D surfels to enhance geometric accuracy at the expense of rendering fidelity. To leverage the benefits of both 2DGS and 3DGS, we propose a novel method named MixedGaussianAvatar for realistically and geometrically accurate head avatar reconstruction. Our main idea is to utilize 2D Gaussians to reconstruct the surface of the 3D head, ensuring geometric accuracy. We attach the 2D Gaussians to the triangular mesh of the FLAME model and connect additional 3D Gaussians to those 2D Gaussians where the rendering quality of 2DGS is inadequate, creating a mixed 2D-3D Gaussian representation. These 2D-3D Gaussians can then be animated using FLAME parameters. We further introduce a progressive training strategy that first trains the 2D Gaussians and then fine-tunes the mixed 2D-3D Gaussians. We use a unified mixed Gaussian representation to integrate the two modalities of 2D image and 3D mesh. Furthermore, the comprehensive experiments demonstrate the superiority of MixedGaussianAvatar. The code will be released.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 28 of its 48 references that are in the map. First posted on arXiv 6 Dec 2024.
Builds on
28 of 48 references.
References · 28
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2018Open3D: A Modern Library for 3D Data Processingcited by 721
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2021Neural Head Avatars from Monocular RGB Videoscited by 213
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
16 more
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 108
- 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Drivingcited by 105
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2022AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxelscited by 73
- 2024RodinHD: High-Fidelity 3D Avatar Generation with Diffusion Modelscited by 36
- 2024AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstructioncited by 36
- 2024GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splattingcited by 24
- 2023DiffusionTalker: Personalization and Acceleration for Speech-Driven 3D Face Diffusercited by 16
- 2023NTO3D: Neural Target Object 3D Reconstruction with Segment Anythingcited by 14
- 2024EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splattingcited by 13
- 2024High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Renderingcited by 6
- 2024Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characterscited by 6
Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2026ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parkingcited by 7
- 2025DiffusionTalker: Efficient and Compact Speech-Driven 3D Talking Head via Personalizer-Guided Distillationcited by 4
- 2026SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulationcited by 0
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatarscited by 0
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars4 Jun 2026
- 2026SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation2 Jun 2026
- 2026ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parking4 Jan 2026
- 2025DiffusionTalker: Efficient and Compact Speech-Driven 3D Talking Head via Personalizer-Guided Distillation23 Mar 2025