mlsanityData to 14 Oct 2026

GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians

arXiv 2412.13983 ↗First posted 18 Dec 2024cs.CVcited by 11

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Abstract (arXiv)

Rendering photorealistic head avatars from arbitrary viewpoints is crucial for various applications like virtual reality. Although previous methods based on Neural Radiance Fields (NeRF) can achieve impressive results, they lack fidelity and efficiency. Recent methods using 3D Gaussian Splatting (3DGS) have improved rendering quality and real-time performance but still require significant storage overhead. In this paper, we introduce a method called GraphAvatar that utilizes Graph Neural Networks (GNN) to generate 3D Gaussians for the head avatar. Specifically, GraphAvatar trains a geometric GNN and an appearance GNN to generate the attributes of the 3D Gaussians from the tracked mesh. Therefore, our method can store the GNN models instead of the 3D Gaussians, significantly reducing the storage overhead to just 10MB. To reduce the impact of face-tracking errors, we also present a novel graph-guided optimization module to refine face-tracking parameters during training. Finally, we introduce a 3D-aware enhancer for post-processing to enhance the rendering quality. We conduct comprehensive experiments to demonstrate the advantages of GraphAvatar, surpassing existing methods in visual fidelity and storage consumption. The ablation study sheds light on the trade-offs between rendering quality and model size. The code will be released at: https://github.com/ucwxb/GraphAvatar

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 18 of its 30 references that are in the map. First posted on arXiv 18 Dec 2024.

Builds on

18 of 30 references.

References · 18

  1. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,361
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  6. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  7. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  8. 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 268
  9. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  10. 2019Capture, Learning, and Synthesis of 3D Speaking Stylescited by 259
  11. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  12. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
6 more
  1. 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 168
  2. 2023EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animationcited by 142
  3. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  4. 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 108
  5. 2023SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Facescited by 68
  6. 2024High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Renderingcited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 6.

11 papers.