GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians
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Abstract (arXiv)
Rendering photorealistic head avatars from arbitrary viewpoints is crucial for various applications like virtual reality. Although previous methods based on Neural Radiance Fields (NeRF) can achieve impressive results, they lack fidelity and efficiency. Recent methods using 3D Gaussian Splatting (3DGS) have improved rendering quality and real-time performance but still require significant storage overhead. In this paper, we introduce a method called GraphAvatar that utilizes Graph Neural Networks (GNN) to generate 3D Gaussians for the head avatar. Specifically, GraphAvatar trains a geometric GNN and an appearance GNN to generate the attributes of the 3D Gaussians from the tracked mesh. Therefore, our method can store the GNN models instead of the 3D Gaussians, significantly reducing the storage overhead to just 10MB. To reduce the impact of face-tracking errors, we also present a novel graph-guided optimization module to refine face-tracking parameters during training. Finally, we introduce a 3D-aware enhancer for post-processing to enhance the rendering quality. We conduct comprehensive experiments to demonstrate the advantages of GraphAvatar, surpassing existing methods in visual fidelity and storage consumption. The ablation study sheds light on the trade-offs between rendering quality and model size. The code will be released at: https://github.com/ucwxb/GraphAvatar
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 18 of its 30 references that are in the map. First posted on arXiv 18 Dec 2024.
Builds on
18 of 30 references.
References · 18
- 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,361
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 268
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2019Capture, Learning, and Synthesis of 3D Speaking Stylescited by 259
- 2021Neural Head Avatars from Monocular RGB Videoscited by 213
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
6 more
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 168
- 2023EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animationcited by 142
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 108
- 2023SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Facescited by 68
- 2024High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Renderingcited by 6
Built on by
Citing papers per year: 2025: 5; 2026: 6.
11 papers.
- 2025ManipDreamer: Boosting Robotic Manipulation World Model with Action Tree and Visual Guidancecited by 11
- 2025FastAvatar: Instant 3D Gaussian Splatting for Faces from Single Unconstrained Posescited by 7
- 2026ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parkingcited by 7
- 2025DiffusionTalker: Efficient and Compact Speech-Driven 3D Talking Head via Personalizer-Guided Distillationcited by 4
- 2025DNRSelect: Active Best View Selection for Deferred Neural Renderingcited by 2
- 2026RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn Conversationcited by 2
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
- 2026SGR-OCC: Evolving Monocular Priors for Embodied 3D Occupancy Prediction via Soft-Gating Lifting and Semantic-Adaptive Geometric Refinementcited by 0
- 2026SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splittingcited by 0
- 2026Splatshot: 3D Face Avatar Generation from a Single Unconstrained Photocited by 0
- 2026SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulationcited by 0
- 2026SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation2 Jun 2026
- 2026Splatshot: 3D Face Avatar Generation from a Single Unconstrained Photo31 May 2026
- 2026SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splitting25 May 2026
- 2026SGR-OCC: Evolving Monocular Priors for Embodied 3D Occupancy Prediction via Soft-Gating Lifting and Semantic-Adaptive Geometric Refinement14 Mar 2026
- 2026RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn Conversation15 Jan 2026
- 2026ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parking4 Jan 2026
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images28 Aug 2025
- 2025FastAvatar: Instant 3D Gaussian Splatting for Faces from Single Unconstrained Poses25 Aug 2025
- 2025ManipDreamer: Boosting Robotic Manipulation World Model with Action Tree and Visual Guidance23 Apr 2025
- 2025DiffusionTalker: Efficient and Compact Speech-Driven 3D Talking Head via Personalizer-Guided Distillation23 Mar 2025
- 2025DNRSelect: Active Best View Selection for Deferred Neural Rendering21 Jan 2025