Fg-T2M++: LLMs-Augmented Fine-Grained Text Driven Human Motion Generation
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Abstract (arXiv)
We address the challenging problem of fine-grained text-driven human motion generation. Existing works generate imprecise motions that fail to accurately capture relationships specified in text due to: (1) lack of effective text parsing for detailed semantic cues regarding body parts, (2) not fully modeling linguistic structures between words to comprehend text comprehensively. To tackle these limitations, we propose a novel fine-grained framework Fg-T2M++ that consists of: (1) an LLMs semantic parsing module to extract body part descriptions and semantics from text, (2) a hyperbolic text representation module to encode relational information between text units by embedding the syntactic dependency graph into hyperbolic space, and (3) a multi-modal fusion module to hierarchically fuse text and motion features. Extensive experiments on HumanML3D and KIT-ML datasets demonstrate that Fg-T2M++ outperforms SOTA methods, validating its ability to accurately generate motions adhering to comprehensive text semantics.
Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). Builds on 41 of its 51 references that are in the map. First posted on arXiv 8 Feb 2025.
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41 of 51 references.
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Citing papers per year: 2025: 11; 2026: 10.
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- 2025Being-M0.5: A Real-Time Controllable Vision-Language-Motion Modelcited by 10
- 2026FrankenMotion: Part-level Human Motion Generation and Compositioncited by 10
- 2025FineCausal: A Causal-Based Framework for Interpretable Fine-Grained Action Quality Assessmentcited by 4
- 2025FineXtrol: Controllable Motion Generation via Fine-Grained Textcited by 4
- 2025MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interactioncited by 3
- 2025Dense Motion Captioningcited by 3
- 2025Think Before You Move: Latent Motion Reasoning for Text-to-Motion Generationcited by 3
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenescited by 2
- 2026Multimodal Priors-Augmented Text-Driven 3D Human-Object Interaction Generationcited by 2
- 2025How Much Do Large Language Models Know about Human Motion? A Case Study in 3D Avatar Controlcited by 1
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topologycited by 1
9 more
- 2025PMG: Progressive Motion Generation via Sparse Anchor Postures Curriculum Learningcited by 0
- 2025LaxMotion: Rethinking Supervision Granularity for 3D Human Motion Generationcited by 0
- 2025CaFlow: Enhancing Long-Term Action Quality Assessment with Causal Counterfactual Flowcited by 0
- 2025Cross-Temporal 3D Gaussian Splatting for Sparse-View Guided Scene Updatecited by 0
- 2026InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editingcited by 0
- 2026MotionMERGE: A Multi-granular Framework for Human Motion Editing, Reasoning, Generation, and Explanationcited by 0
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Controlcited by 0
- 2026Multi-Modal Controlled Coherent Motion Generationcited by 0
- 2026Open-UniMo: Towards Unified Motion-Language Understanding and Generation in the Open Worldcited by 0
- 2026Open-UniMo: Towards Unified Motion-Language Understanding and Generation in the Open World13 Sep 2026
- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology2 Jul 2026
- 2026MotionMERGE: A Multi-granular Framework for Human Motion Editing, Reasoning, Generation, and Explanation18 May 2026
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control15 Apr 2026
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterance16 Mar 2026
- 2026InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editing13 Mar 2026
- 2026Multimodal Priors-Augmented Text-Driven 3D Human-Object Interaction Generation11 Feb 2026
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes27 Jan 2026
- 2026FrankenMotion: Part-level Human Motion Generation and Composition15 Jan 2026
- 2025Think Before You Move: Latent Motion Reasoning for Text-to-Motion Generation30 Dec 2025
- 2025Cross-Temporal 3D Gaussian Splatting for Sparse-View Guided Scene Update29 Nov 2025
9 more
- 2025CaFlow: Enhancing Long-Term Action Quality Assessment with Causal Counterfactual Flow26 Nov 2025
- 2025FineXtrol: Controllable Motion Generation via Fine-Grained Text24 Nov 2025
- 2025LaxMotion: Rethinking Supervision Granularity for 3D Human Motion Generation14 Nov 2025
- 2025Dense Motion Captioning7 Nov 2025
- 2025Being-M0.5: A Real-Time Controllable Vision-Language-Motion Model11 Aug 2025
- 2025MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interaction9 Jul 2025
- 2025How Much Do Large Language Models Know about Human Motion? A Case Study in 3D Avatar Control23 May 2025
- 2025PMG: Progressive Motion Generation via Sparse Anchor Postures Curriculum Learning23 Apr 2025
- 2025FineCausal: A Causal-Based Framework for Interpretable Fine-Grained Action Quality Assessment31 Mar 2025
- 2025Being-M0.5: A Real-Time Controllable Vision-Language-Motion Modelcited by 10
- 2026FrankenMotion: Part-level Human Motion Generation and Compositioncited by 10
- 2025FineCausal: A Causal-Based Framework for Interpretable Fine-Grained Action Quality Assessmentcited by 4
- 2025FineXtrol: Controllable Motion Generation via Fine-Grained Textcited by 4
- 2025Dense Motion Captioningcited by 3
- 2025Think Before You Move: Latent Motion Reasoning for Text-to-Motion Generationcited by 3
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenescited by 2
- 2025How Much Do Large Language Models Know about Human Motion? A Case Study in 3D Avatar Controlcited by 1
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topologycited by 1
- 2025PMG: Progressive Motion Generation via Sparse Anchor Postures Curriculum Learningcited by 0
- 2025LaxMotion: Rethinking Supervision Granularity for 3D Human Motion Generationcited by 0
12 most cited of 17 All 17 (JSON)
- 2026Open-UniMo: Towards Unified Motion-Language Understanding and Generation in the Open World13 Sep 2026
- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology2 Jul 2026
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterance16 Mar 2026
- 2026InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editing13 Mar 2026
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes27 Jan 2026
- 2026FrankenMotion: Part-level Human Motion Generation and Composition15 Jan 2026
- 2025Think Before You Move: Latent Motion Reasoning for Text-to-Motion Generation30 Dec 2025
- 2025Cross-Temporal 3D Gaussian Splatting for Sparse-View Guided Scene Update29 Nov 2025
- 2025CaFlow: Enhancing Long-Term Action Quality Assessment with Causal Counterfactual Flow26 Nov 2025
- 2025FineXtrol: Controllable Motion Generation via Fine-Grained Text24 Nov 2025
- 2025LaxMotion: Rethinking Supervision Granularity for 3D Human Motion Generation14 Nov 2025
12 newest of 17 All 17 (JSON)