mlsanityData to 14 Oct 2026

DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics

arXiv 2309.13742 ↗First posted 24 Sep 2023cs.GR cs.CVcited by 10

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Abstract (arXiv)

Synthesizing realistic human movements, dynamically responsive to the environment, is a long-standing objective in character animation, with applications in computer vision, sports, and healthcare, for motion prediction and data augmentation. Recent kinematics-based generative motion models offer impressive scalability in modeling extensive motion data, albeit without an interface to reason about and interact with physics. While simulator-in-the-loop learning approaches enable highly physically realistic behaviors, the challenges in training often affect scalability and adoption. We introduce DROP, a novel framework for modeling Dynamics Responses of humans using generative mOtion prior and Projective dynamics. DROP can be viewed as a highly stable, minimalist physics-based human simulator that interfaces with a kinematics-based generative motion prior. Utilizing projective dynamics, DROP allows flexible and simple integration of the learned motion prior as one of the projective energies, seamlessly incorporating control provided by the motion prior with Newtonian dynamics. Serving as a model-agnostic plug-in, DROP enables us to fully leverage recent advances in generative motion models for physics-based motion synthesis. We conduct extensive evaluations of our model across different motion tasks and various physical perturbations, demonstrating the scalability and diversity of responses.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 13 of its 56 references that are in the map. First posted on arXiv 24 Sep 2023.

Builds on

13 of 56 references.

References · 13

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  3. 2022Human Motion Diffusion Modelcited by 1,080
  4. 2015Scheduled Sampling for Sequence Prediction with Recurrent Neural Networkscited by 803
  5. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  6. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 307
  7. 2021Character Controllers Using Motion VAEscited by 184
  8. 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
  9. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  10. 2020Learning to Generate Diverse Dance Motions with Transformercited by 85
  11. 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 22
  12. 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interactioncited by 18
1 more
  1. 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 13

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Cited by year

Citing papers per year: 2023: 2; 2024: 5; 2025: 3.

10 papers.