DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics
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Abstract (arXiv)
Synthesizing realistic human movements, dynamically responsive to the environment, is a long-standing objective in character animation, with applications in computer vision, sports, and healthcare, for motion prediction and data augmentation. Recent kinematics-based generative motion models offer impressive scalability in modeling extensive motion data, albeit without an interface to reason about and interact with physics. While simulator-in-the-loop learning approaches enable highly physically realistic behaviors, the challenges in training often affect scalability and adoption. We introduce DROP, a novel framework for modeling Dynamics Responses of humans using generative mOtion prior and Projective dynamics. DROP can be viewed as a highly stable, minimalist physics-based human simulator that interfaces with a kinematics-based generative motion prior. Utilizing projective dynamics, DROP allows flexible and simple integration of the learned motion prior as one of the projective energies, seamlessly incorporating control provided by the motion prior with Newtonian dynamics. Serving as a model-agnostic plug-in, DROP enables us to fully leverage recent advances in generative motion models for physics-based motion synthesis. We conduct extensive evaluations of our model across different motion tasks and various physical perturbations, demonstrating the scalability and diversity of responses.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 13 of its 56 references that are in the map. First posted on arXiv 24 Sep 2023.
Builds on
13 of 56 references.
References · 13
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2022Human Motion Diffusion Modelcited by 1,080
- 2015Scheduled Sampling for Sequence Prediction with Recurrent Neural Networkscited by 803
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 307
- 2021Character Controllers Using Motion VAEscited by 184
- 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
- 2020Learning to Generate Diverse Dance Motions with Transformercited by 85
- 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 22
- 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interactioncited by 18
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Citing papers per year: 2023: 2; 2024: 5; 2025: 3.
10 papers.
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 94
- 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 89
- 2024StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Frameworkcited by 50
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 28
- 2024ChatHuman: Chatting about 3D Humans with Toolscited by 11
- 2024AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scalecited by 11
- 2025Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generationcited by 11
- 2024MotionWavelet: Human Motion Prediction via Wavelet Manifold Learningcited by 8
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 7
- 2024Scalable Group Choreography via Variational Phase Manifold Learningcited by 4
- 2025Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation7 Oct 2025
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction2 Oct 2025
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers6 May 2025
- 2024MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning25 Nov 2024
- 2024Scalable Group Choreography via Variational Phase Manifold Learning26 Jul 2024
- 2024AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scale16 May 2024
- 2024StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Framework9 May 2024
- 2024ChatHuman: Chatting about 3D Humans with Tools7 May 2024
- 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation4 Dec 2023
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesis28 Nov 2023