{"list":"other","total":55,"rows":[{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2111.12077","title":"Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields","created":"2021-11-23","cited_by_count":2032},{"id":"2103.13415","title":"Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields","created":"2021-03-24","cited_by_count":1964},{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613},{"id":"2012.02190","title":"pixelNeRF: Neural Radiance Fields from One or Few Images","created":"2020-12-03","cited_by_count":1584},{"id":"2011.13961","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","created":"2020-11-27","cited_by_count":1465},{"id":"2203.09517","title":"TensoRF: Tensorial Radiance Fields","created":"2022-03-17","cited_by_count":1280},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2103.14024","title":"PlenOctrees for Real-time Rendering of Neural Radiance Fields","created":"2021-03-25","cited_by_count":905},{"id":"1804.02505","title":"MVSNet: Depth Inference for Unstructured Multi-view Stereo","created":"2018-04-07","cited_by_count":788},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2301.10241","title":"K-Planes: Explicit Radiance Fields in Space, Time, and Appearance","created":"2023-01-24","cited_by_count":746},{"id":"2103.15595","title":"MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo","created":"2021-03-29","cited_by_count":740},{"id":"2402.05054","title":"LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation","created":"2024-02-07","cited_by_count":739},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737},{"id":"2312.00109","title":"Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering","created":"2023-11-30","cited_by_count":695},{"id":"2312.12337","title":"pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction","created":"2023-12-19","cited_by_count":684},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587},{"id":"2403.14627","title":"MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images","created":"2024-03-21","cited_by_count":566},{"id":"2311.13681","title":"Compact 3D Gaussian Representation for Radiance Field","created":"2023-11-22","cited_by_count":372},{"id":"2312.13150","title":"Splatter Image: Ultra-Fast Single-View 3D Reconstruction","created":"2023-12-20","cited_by_count":364},{"id":"2404.19702","title":"GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting","created":"2024-04-30","cited_by_count":349},{"id":"2312.14937","title":"SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes","created":"2023-12-04","cited_by_count":347},{"id":"2312.16812","title":"Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis","created":"2023-12-28","cited_by_count":344},{"id":"2208.00277","title":"MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures","created":"2022-07-30","cited_by_count":311},{"id":"2410.13862","title":"DepthSplat: Connecting Gaussian Splatting and Depth","created":"2024-10-17","cited_by_count":286},{"id":"2406.06521","title":"PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction","created":"2024-06-10","cited_by_count":285},{"id":"2312.09147","title":"Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers","created":"2023-12-14","cited_by_count":258},{"id":"2401.02436","title":"Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis","created":"2023-11-17","cited_by_count":239},{"id":"2404.10772","title":"Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes","created":"2024-04-16","cited_by_count":232},{"id":"2403.17898","title":"Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians","created":"2024-03-26","cited_by_count":230},{"id":"2211.11610","title":"Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering","created":"2022-11-21","cited_by_count":217},{"id":"2403.14530","title":"HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression","created":"2024-03-21","cited_by_count":209},{"id":"2111.13539","title":"GeoNeRF: Generalizing NeRF with Geometry Priors","created":"2021-11-26","cited_by_count":196},{"id":"2312.07504","title":"COLMAP-Free 3D Gaussian Splatting","created":"2023-12-12","cited_by_count":193},{"id":"2312.02155","title":"GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis","created":"2023-12-04","cited_by_count":170},{"id":"2403.01444","title":"3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos","created":"2024-03-03","cited_by_count":160},{"id":"2210.15947","title":"NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields","created":"2022-10-28","cited_by_count":152},{"id":"2210.14831","title":"Streaming Radiance Fields for 3D Video Synthesis","created":"2022-10-26","cited_by_count":119},{"id":"2205.15723","title":"DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes","created":"2022-05-31","cited_by_count":103},{"id":"2403.11447","title":"Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction","created":"2024-03-18","cited_by_count":100},{"id":"2405.12218","title":"MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo","created":"2024-05-20","cited_by_count":87},{"id":"2304.04452","title":"Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos","created":"2023-04-10","cited_by_count":77},{"id":"2408.13770","title":"TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers","created":"2024-08-25","cited_by_count":75},{"id":"2309.17390","title":"Forward Flow for Novel View Synthesis of Dynamic Scenes","created":"2023-09-29","cited_by_count":68},{"id":"2301.07668","title":"Behind the Scenes: Density Fields for Single View Reconstruction","created":"2023-01-18","cited_by_count":63},{"id":"2310.08585","title":"Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes","created":"2023-10-12","cited_by_count":55},{"id":"2412.06299","title":"4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes","created":"2024-12-09","cited_by_count":37},{"id":"2503.16979","title":"Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting","created":"2025-03-21","cited_by_count":36},{"id":"2504.17954","title":"iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting","created":"2025-04-24","cited_by_count":18},{"id":"2412.03844","title":"HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting","created":"2024-12-05","cited_by_count":16},{"id":"2310.05837","title":"A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields","created":"2023-10-09","cited_by_count":5},{"id":"2208.10859","title":"Wavelet-Based Fast Decoding of 360-Degree Videos","created":"2022-08-23","cited_by_count":2},{"id":"2404.05007","title":"Reduction of Forgetting by Contextual Variation During Encoding Using 360-Degree Video-Based Immersive Virtual Environments","created":"2024-04-07","cited_by_count":1}],"next_cursor":null}