Neural Motion Blending Across Arbitrary Character Topologies
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Abstract (arXiv)
Motion blending in character animation enables the synthesis of new motions by interpolating between existing examples. Current methods are typically restricted to fixed skeleton topologies, requiring identical or near-identical skeletal structures across characters. We present a novel framework for motion blending across heterogeneous skeletons. The proposed architecture combines a semantic encoder, which extracts per-frame latent representations of the motion state, with a diffusion-based decoder, which reconstructs character-specific motion conditioned on this latent code. At inference, blended motions are obtained by interpolating the latent representations of two input motions. We train and evaluate the method on the Truebones Zoo dataset using motions defined on both same and distinct skeleton topologies, demonstrating the ability to achieve smooth and plausible blending in a variety of scenarios.
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References · 14
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,333
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2016Language Modeling with Gated Convolutional Networkscited by 702
- 2021Diffusion Autoencoders: Toward a Meaningful and Decodable Representationcited by 449
- 2023Human Motion Diffusion as a Generative Priorcited by 357
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 176
- 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 124
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 80
- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
- 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondencecited by 19
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