TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons
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Abstract (arXiv)
Text-driven motion editing modifies an existing motion sequence according to a text instruction while preserving the content of the source motion. Existing methods are typically built for a single, fixed skeletal topology, which limits their use in animation pipelines where characters differ in joint count and skeletal hierarchy. We present Topology-Aware Motion Editor (TAME), a flow-matching transformer that edits motions on humanoid skeletons of varying topology. TAME represents motion as per-joint, per-frame tokens and models interactions among joints, across frames, and with the text instruction through skeletal, temporal, and text cross-attention layers. To make the skeletal attention follow each character's hierarchy, TAME replaces full joint attention with Topology-Constrained Skeletal Propagation (TCSP), which restricts attention to one-hop kinematic neighbors in the skeleton's adjacency matrix. We further introduce Edit-Focused Representation Alignment (EFRA), a self-distilled representation alignment strategy that aligns student features with cleaner EMA-teacher features exclusively on edit-relevant joint-time tokens, making edits faithful to the instruction. To make this setting trainable and comparable, we construct TopoMotionFix, a multi-topology extension of MotionFix with seen- and unseen-topology evaluation protocols. TAME outperforms previous methods in edit alignment and source preservation on MotionFix and reliably edits motions on unseen skeletons in TopoMotionFix.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 37 of its 45 references that are in the map. First posted on arXiv 3 Oct 2026.
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37 of 45 references.
References · 37
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
- 2022Flow Matching for Generative Modelingcited by 5,702
- 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,700
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2022Human Motion Diffusion Modelcited by 1,080
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2024Representation Alignment for Generation: Training Diffusion Transformers Is Easier Than You Thinkcited by 703
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
- 2025Diffusion Transformers with Representation Autoencoderscited by 295
- 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
- 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 124
25 more
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 98
- 2025What matters for Representation Alignment: Global Information or Spatial Structure?cited by 84
- 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editingcited by 67
- 2024MotionFix: Text-Driven 3D Human Motion Editingcited by 64
- 2025No Other Representation Component Is Needed: Diffusion Transformers Can Provide Representation Guidance by Themselvescited by 56
- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
- 2023PoseFix: Correcting 3D Human Poses with Natural Languagecited by 40
- 2023Iterative Motion Editing with Natural Languagecited by 40
- 2025SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editingcited by 39
- 2023Motion Flow Matching for Human Motion Synthesis and Editingcited by 38
- 2024Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfercited by 31
- 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Predictioncited by 27
- 2023OmniMotionGPT: Animal Motion Generation with Limited Datacited by 20
- 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondencecited by 19
- 2025Dynamic Motion Blending for Versatile Motion Editingcited by 15
- 2026Representation Alignment for Just Image Transformers is not Easier than You Thinkcited by 14
- 2025UniMoGen: Universal Motion Generationcited by 5
- 2025PartMotionEdit: Fine-Grained Text-Driven 3D Human Motion Editing via Part-Level Modulationcited by 5
- 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learningcited by 5
- 2025X-MoGen: Unified Motion Generation across Humans and Animalscited by 4
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Taskscited by 3
- 2026NECromancer: Breathing Life into Skeletons via BVH Animationcited by 3
- 2026Cross-Axis Feature Fusion with Joint-Wise Motion Difference Prediction for Text-Based 3D Human Motion Editingcited by 3
- 2025Topology-Agnostic Animal Motion Generation from Text Promptcited by 2
- 2026Persistence Forcing: Exploiting Feature Specialization in Pixel-Space Diffusioncited by 2
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- 2026UniMate: One Unified Model to Animate Diverse Skeletons
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation
- 2026MotionHiFlow: Text-to-motion via hierarchical flow matching
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology
- 2026Human2Humanoid: Physics-Aware Cross-Morphology Motion Retargeting for Humanoid Robots
- 2025Free-T2M: Robust Text-to-Motion Generation for Humanoid Robots via Frequency-Domain
- 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots
- 2026PartiGen: Part-Aware Representations for Language-Conditioned Humanoid Motion Generation ↗