mlsanityData to 14 Oct 2026

Skinned Motion Retargeting with Dense Geometric Interaction Perception

arXiv 2410.20986 ↗First posted 28 Oct 2024cs.CV cs.GRcited by 13

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Abstract (arXiv)

Capturing and maintaining geometric interactions among different body parts is crucial for successful motion retargeting in skinned characters. Existing approaches often overlook body geometries or add a geometry correction stage after skeletal motion retargeting. This results in conflicts between skeleton interaction and geometry correction, leading to issues such as jittery, interpenetration, and contact mismatches. To address these challenges, we introduce a new retargeting framework, MeshRet, which directly models the dense geometric interactions in motion retargeting. Initially, we establish dense mesh correspondences between characters using semantically consistent sensors (SCS), effective across diverse mesh topologies. Subsequently, we develop a novel spatio-temporal representation called the dense mesh interaction (DMI) field. This field, a collection of interacting SCS feature vectors, skillfully captures both contact and non-contact interactions between body geometries. By aligning the DMI field during retargeting, MeshRet not only preserves motion semantics but also prevents self-interpenetration and ensures contact preservation. Extensive experiments on the public Mixamo dataset and our newly-collected ScanRet dataset demonstrate that MeshRet achieves state-of-the-art performance. Code available at https://github.com/abcyzj/MeshRet.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 15 of its 36 references that are in the map. First posted on arXiv 28 Oct 2024.

Builds on

15 of 36 references.

References · 15

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  11. 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 70
  12. 2023Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometrycited by 35
3 more
  1. 2021Contact-Aware Retargeting of Skinned Motioncited by 32
  2. 2021A Survey on Deep Learning for Skeleton-Based Human Animationcited by 27
  3. 2023Semantics-aware Motion Retargeting with Vision-Language Modelscited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 7; 2026: 6.

13 papers.

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