Motion4Motion: Motion Transfer Across Subjects at Inference
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Abstract (arXiv)
This work explores the motion transfer from one video to another, which is crucial in animation for diverse characters. Previously, video motion transfer has been largely explored between human and human-like characters, enabling a lot of applications in digital creation. However, these approaches encounter a main limitation. Specifically, related technical pipelines heavily rely on a predefined human skeleton structure and accordingly require skeleton-conditional model training. On the one hand, these methods are difficult to generalize to diverse characters, such as animals from different species, while preserving their unique motion styles. On the other hand, labeled data in diverse skeletons is limited, which additionally restricts the large-scale training for the task. In this paper, we jump out of the skeleton-based motion transfer framework and propose a training-free motion transfer framework, named Motion4Motion. Motion4Motionmodels the motion flow of the character in a video instead of skeletons, which makes motion transfer across species easier. Extensive experimental results and novel applications show our methods outperform baselines impressively. Project page is available at https://lhchen.top/Motion4Motion.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 40 of its 60 references that are in the map. First posted on arXiv 13 Jul 2026.
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40 of 60 references.
References · 40
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28 more
- 2024Taming Rectified Flow for Inversion and Editingcited by 204
- 2024MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidancecited by 198
- 2025Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Controlcited by 185
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
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- 2025MotionV2V: Editing Motion in a Videocited by 14
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