NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstruction
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Abstract (arXiv)
Reconstructing photorealistic scenes in unconstrained underwater environments remains challenging due to severe media-induced light scattering and unpredictable dynamic objects. Recent feed-forward visual foundation models have demonstrated remarkable capabilities in generalized novel view synthesis and tracking. However, when directly applied to aquatic videos, optical attenuation and motion interference fatally corrupt their feature aggregation, leading to severe tracking and reconstruction failures. To overcome these limitations, we present NemoSplat, the first feed-forward 4D Gaussian Splatting framework tailored for media-aware dynamic reconstruction directly from uncalibrated marine videos. Beyond providing robust estimations of camera poses and dense scene depth, we devise a Promptable Dynamic Disentangler that utilizes a confidence-aware fusion strategy of learned dynamic probabilities and optional semantic text priors, effectively isolating massive transient entities. Furthermore, to counteract visual degradation, a Media-Aware Gaussian Predictor is formulated to jointly estimate intrinsic 3D Gaussian attributes alongside physical media parameters, rendering pristine scene appearance in a single forward pass. Additionally, we introduce a large-scale underwater dataset with massive dynamic elements to facilitate training and evaluation. Extensive experiments on our dataset demonstrate that NemoSplat achieves state-of-the-art tracking accuracy and high-fidelity rendering. Homepage: https://nemosplat.hkustvgd.com
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References · 20
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- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
8 more
- 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 243
- 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 205
- 2025Streaming 4D Visual Geometry Transformercited by 161
- 2025WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environmentscited by 50
- 20254DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videoscited by 49
- 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 41
- 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 36
- 2026MoRe: Motion-aware Feed-forward 4D Reconstruction Transformercited by 9
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