ChromaGS: Text-Driven Semantic Editing of 4D Gaussian Avatars
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Abstract (arXiv)
We present ChromaGS, a method for real-time, language-guided color editing of animatable 3D Gaussian head avatars. Given a trained animatable avatar, users can instantly modify the color of semantic regions through natural language, with edits applied at render time and no retraining required. Our key insight is to augment each Gaussian primitive with learned soft assignments to semantic regions and decompose colors into region-level base colors and Gaussian-level residuals. This decomposition enables coherent color transfer: modifying a region's base color propagates naturally through all associated Gaussians while preserving fine appearance details encoded in residuals. A two-stage language pipeline translates text instructions into target colors, supporting both absolute specifications and relative adjustments. Unlike generative editing methods that may introduce unintended modifications, our approach provides deterministic, precisely localized semantic control. Experiments demonstrate faithful appearance preservation and intuitive interaction across diverse subjects. Project page and code are available at: https://a-canela.github.io/chromags/
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 24 of its 28 references that are in the map. First posted on arXiv 2 Oct 2026.
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References · 24
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
- 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,170
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,611
- 2020MiniLM: Deep Self-Attention Distillation for Task-Agnostic Compression of Pre-Trained Transformerscited by 1,463
- 2025SAM 3: Segment Anything with Conceptscited by 906
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
12 more
- 2022Instant Volumetric Head Avatarscited by 159
- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
- 2023HeadSculpt: Crafting 3D Head Avatars with Textcited by 49
- 2022PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fieldscited by 45
- 2021FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstructioncited by 36
- 2024HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splattingcited by 35
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 29
- 2023RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenescited by 25
- 2023HeadArtist: Text-conditioned 3D Head Generation with Self Score Distillationcited by 22
- 20243DSceneEditor: Controllable 3D Scene Editing with Gaussian Splattingcited by 22
- 2023Text-Guided 3D Face Synthesis -- From Generation to Editingcited by 9
- 2025GaussianAvatar-Editor: Photorealistic Animatable Gaussian Head Avatar Editorcited by 5
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