RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering
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Abstract (arXiv)
Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in Augmented and Virtual Reality (AR/VR). However, immersive real-time (> 30 FPS) NeRF based rendering enabled interactions are still limited due to the low achievable throughput on AR/VR devices. To this end, we first profile SOTA efficient NeRF algorithms on commercial devices and identify two primary causes of the aforementioned inefficiency: (1) the uniform point sampling and (2) the dense accesses and computations of the required embeddings in NeRF. Furthermore, we propose RT-NeRF, which to the best of our knowledge is the first algorithm-hardware co-design acceleration of NeRF. Specifically, on the algorithm level, RT-NeRF integrates an efficient rendering pipeline for largely alleviating the inefficiency due to the commonly adopted uniform point sampling method in NeRF by directly computing the geometry of pre-existing points. Additionally, RT-NeRF leverages a coarse-grained view-dependent computing ordering scheme for eliminating the (unnecessary) processing of invisible points. On the hardware level, our proposed RT-NeRF accelerator (1) adopts a hybrid encoding scheme to adaptively switch between a bitmap- or coordinate-based sparsity encoding format for NeRF's sparse embeddings, aiming to maximize the storage savings and thus reduce the required DRAM accesses while supporting efficient NeRF decoding; and (2) integrates both a dual-purpose bi-direction adder & search tree and a high-density sparse search unit to coordinate the two aforementioned encoding formats. Extensive experiments on eight datasets consistently validate the effectiveness of RT-NeRF, achieving a large throughput improvement (e.g., 9.7x - 3,201x) while maintaining the rendering quality as compared with SOTA efficient NeRF solutions.
Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Dec 2022.
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Citing papers per year: 2023: 10; 2024: 13; 2025: 8; 2026: 4.
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- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
- 2024VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Modelscited by 56
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
- 2024LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understandingcited by 17
- 2023SlimmeRF: Slimmable Radiance Fieldscited by 15
- 2024From Chaos to Clarity: 3DGS in the Darkcited by 15
- 2024Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curationcited by 12
- 2024Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Realitycited by 10
- 2023Gen-NeRF: Efficient and Generalizable Neural Radiance Fields via Algorithm-Hardware Co-Designcited by 7
- 2023Strata-NeRF : Neural Radiance Fields for Stratified Scenescited by 7
- 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualizationcited by 7
23 more
- 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Modelscited by 7
- 2023LiveNVS: Neural View Synthesis on Live RGB-D Streamscited by 6
- 2025A Survey on 3D Reconstruction Techniques in Plant Phenotyping: From Classical Methods to Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and Beyondcited by 6
- 2024ClusteringSDF: Self-Organized Neural Implicit Surfaces for 3D Decompositioncited by 5
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
- 2023MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Tablecited by 4
- 2023MultiPlaneNeRF: Neural Radiance Field with Non-Trainable Representationcited by 3
- 2023MARF: The Medial Atom Ray Field Object Representationcited by 2
- 2023FG-NeRF: Flow-GAN based Probabilistic Neural Radiance Field for Independence-Assumption-Free Uncertainty Estimationcited by 2
- 2024REFRAME: Reflective Surface Real-Time Rendering for Mobile Devicescited by 2
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Rendererscited by 2
- 2023FusedRF: Fusing Multiple Radiance Fieldscited by 1
- 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesiscited by 1
- 2026Radiant Foam Rendering on a Graph Processorcited by 1
- 2026Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devicescited by 1
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
- 2024Knowledge NeRF: Few-shot Novel View Synthesis for Dynamic Articulated Objectscited by 0
- 2024High-Fidelity Mask-free Neural Surface Reconstruction for Virtual Realitycited by 0
- 2025MultiNeRF: Multiple Watermark Embedding for Neural Radiance Fieldscited by 0
- 2025SpNeRF: Memory Efficient Sparse Volumetric Neural Rendering Accelerator for Edge Devicescited by 0
- 20253D Scene-Camera Representation with Joint Camera Photometric Optimizationcited by 0
- 2025Exploring Deep-to-Shallow Transformable Neural Networks for Intelligent Embedded Systemscited by 0
- 2026EDoF-NeRF: extended depth-of-field neural radiance fields using a coded aperture cameracited by 0
- 2026EDoF-NeRF: extended depth-of-field neural radiance fields using a coded aperture camera17 Jun 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devices3 Apr 2026
- 2026Radiant Foam Rendering on a Graph Processor7 Jan 2026
- 2025Exploring Deep-to-Shallow Transformable Neural Networks for Intelligent Embedded Systems17 Dec 2025
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Acceleration17 Nov 2025
- 20253D Scene-Camera Representation with Joint Camera Photometric Optimization26 Jun 2025
- 2025SpNeRF: Memory Efficient Sparse Volumetric Neural Rendering Accelerator for Edge Devices13 May 2025
- 2025A Survey on 3D Reconstruction Techniques in Plant Phenotyping: From Classical Methods to Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and Beyond30 Apr 2025
- 2025MultiNeRF: Multiple Watermark Embedding for Neural Radiance Fields3 Apr 2025
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers31 Mar 2025
- 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models20 Feb 2025
23 more
- 2024LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding23 Dec 2024
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction21 Nov 2024
- 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization22 Oct 2024
- 2024Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curation1 Oct 2024
- 2024Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality24 Sep 2024
- 2024High-Fidelity Mask-free Neural Surface Reconstruction for Virtual Reality20 Sep 2024
- 2024From Chaos to Clarity: 3DGS in the Dark12 Jun 2024
- 2024Knowledge NeRF: Few-shot Novel View Synthesis for Dynamic Articulated Objects31 Mar 2024
- 2024REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices25 Mar 2024
- 2024ClusteringSDF: Self-Organized Neural Implicit Surfaces for 3D Decomposition21 Mar 2024
- 2024VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Models18 Mar 2024
- 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesis11 Mar 2024
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality30 Jan 2024
- 2023SlimmeRF: Slimmable Radiance Fields15 Dec 2023
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines1 Dec 2023
- 2023LiveNVS: Neural View Synthesis on Live RGB-D Streams28 Nov 2023
- 2023FG-NeRF: Flow-GAN based Probabilistic Neural Radiance Field for Independence-Assumption-Free Uncertainty Estimation28 Sep 2023
- 2023Strata-NeRF : Neural Radiance Fields for Stratified Scenes20 Aug 2023
- 2023MARF: The Medial Atom Ray Field Object Representation30 Jun 2023
- 2023FusedRF: Fusing Multiple Radiance Fields7 Jun 2023
- 2023MultiPlaneNeRF: Neural Radiance Field with Non-Trainable Representation17 May 2023
- 2023MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Table25 Apr 2023
- 2023Gen-NeRF: Efficient and Generalizable Neural Radiance Fields via Algorithm-Hardware Co-Design24 Apr 2023
- 2024VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Modelscited by 56
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
- 2024Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curationcited by 12
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction21 Nov 2024
- 2024Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curation1 Oct 2024
- 2024VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Models18 Mar 2024
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
- 2024LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understandingcited by 17
- 2023SlimmeRF: Slimmable Radiance Fieldscited by 15
- 2024From Chaos to Clarity: 3DGS in the Darkcited by 15
- 2024Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Realitycited by 10
- 2023Gen-NeRF: Efficient and Generalizable Neural Radiance Fields via Algorithm-Hardware Co-Designcited by 7
- 2023Strata-NeRF : Neural Radiance Fields for Stratified Scenescited by 7
- 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualizationcited by 7
- 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Modelscited by 7
- 2023LiveNVS: Neural View Synthesis on Live RGB-D Streamscited by 6
- 2025A Survey on 3D Reconstruction Techniques in Plant Phenotyping: From Classical Methods to Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and Beyondcited by 6
12 most cited of 32 All 32 (JSON)
- 2026EDoF-NeRF: extended depth-of-field neural radiance fields using a coded aperture camera17 Jun 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devices3 Apr 2026
- 2026Radiant Foam Rendering on a Graph Processor7 Jan 2026
- 2025Exploring Deep-to-Shallow Transformable Neural Networks for Intelligent Embedded Systems17 Dec 2025
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Acceleration17 Nov 2025
- 20253D Scene-Camera Representation with Joint Camera Photometric Optimization26 Jun 2025
- 2025SpNeRF: Memory Efficient Sparse Volumetric Neural Rendering Accelerator for Edge Devices13 May 2025
- 2025A Survey on 3D Reconstruction Techniques in Plant Phenotyping: From Classical Methods to Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and Beyond30 Apr 2025
- 2025MultiNeRF: Multiple Watermark Embedding for Neural Radiance Fields3 Apr 2025
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers31 Mar 2025
- 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models20 Feb 2025
12 newest of 32 All 32 (JSON)