mlsanityData to 7 Oct 2026

RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering

arXiv 2212.01120 ↗First posted 2 Dec 2022cs.ARcited by 35

Not on the map. Why?

Abstract (arXiv)

Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in Augmented and Virtual Reality (AR/VR). However, immersive real-time (> 30 FPS) NeRF based rendering enabled interactions are still limited due to the low achievable throughput on AR/VR devices. To this end, we first profile SOTA efficient NeRF algorithms on commercial devices and identify two primary causes of the aforementioned inefficiency: (1) the uniform point sampling and (2) the dense accesses and computations of the required embeddings in NeRF. Furthermore, we propose RT-NeRF, which to the best of our knowledge is the first algorithm-hardware co-design acceleration of NeRF. Specifically, on the algorithm level, RT-NeRF integrates an efficient rendering pipeline for largely alleviating the inefficiency due to the commonly adopted uniform point sampling method in NeRF by directly computing the geometry of pre-existing points. Additionally, RT-NeRF leverages a coarse-grained view-dependent computing ordering scheme for eliminating the (unnecessary) processing of invisible points. On the hardware level, our proposed RT-NeRF accelerator (1) adopts a hybrid encoding scheme to adaptively switch between a bitmap- or coordinate-based sparsity encoding format for NeRF's sparse embeddings, aiming to maximize the storage savings and thus reduce the required DRAM accesses while supporting efficient NeRF decoding; and (2) integrates both a dual-purpose bi-direction adder & search tree and a high-density sparse search unit to coordinate the two aforementioned encoding formats. Extensive experiments on eight datasets consistently validate the effectiveness of RT-NeRF, achieving a large throughput improvement (e.g., 9.7x - 3,201x) while maintaining the rendering quality as compared with SOTA efficient NeRF solutions.

Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Dec 2022.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 10; 2024: 13; 2025: 8; 2026: 4.

35 papers.

Sort:

By area:

  1. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  2. 2024VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Modelscited by 56
  3. 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
  4. 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
  5. 2024LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understandingcited by 17
  6. 2023SlimmeRF: Slimmable Radiance Fieldscited by 15
  7. 2024From Chaos to Clarity: 3DGS in the Darkcited by 15
  8. 2024Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curationcited by 12
  9. 2024Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Realitycited by 10
  10. 2023Gen-NeRF: Efficient and Generalizable Neural Radiance Fields via Algorithm-Hardware Co-Designcited by 7
  11. 2023Strata-NeRF : Neural Radiance Fields for Stratified Scenescited by 7
  12. 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualizationcited by 7
23 more
  1. 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Modelscited by 7
  2. 2023LiveNVS: Neural View Synthesis on Live RGB-D Streamscited by 6
  3. 2025A Survey on 3D Reconstruction Techniques in Plant Phenotyping: From Classical Methods to Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and Beyondcited by 6
  4. 2024ClusteringSDF: Self-Organized Neural Implicit Surfaces for 3D Decompositioncited by 5
  5. 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
  6. 2023MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Tablecited by 4
  7. 2023MultiPlaneNeRF: Neural Radiance Field with Non-Trainable Representationcited by 3
  8. 2023MARF: The Medial Atom Ray Field Object Representationcited by 2
  9. 2023FG-NeRF: Flow-GAN based Probabilistic Neural Radiance Field for Independence-Assumption-Free Uncertainty Estimationcited by 2
  10. 2024REFRAME: Reflective Surface Real-Time Rendering for Mobile Devicescited by 2
  11. 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Rendererscited by 2
  12. 2023FusedRF: Fusing Multiple Radiance Fieldscited by 1
  13. 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesiscited by 1
  14. 2026Radiant Foam Rendering on a Graph Processorcited by 1
  15. 2026Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devicescited by 1
  16. 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
  17. 2024Knowledge NeRF: Few-shot Novel View Synthesis for Dynamic Articulated Objectscited by 0
  18. 2024High-Fidelity Mask-free Neural Surface Reconstruction for Virtual Realitycited by 0
  19. 2025MultiNeRF: Multiple Watermark Embedding for Neural Radiance Fieldscited by 0
  20. 2025SpNeRF: Memory Efficient Sparse Volumetric Neural Rendering Accelerator for Edge Devicescited by 0
  21. 20253D Scene-Camera Representation with Joint Camera Photometric Optimizationcited by 0
  22. 2025Exploring Deep-to-Shallow Transformable Neural Networks for Intelligent Embedded Systemscited by 0
  23. 2026EDoF-NeRF: extended depth-of-field neural radiance fields using a coded aperture cameracited by 0