LandMarkSystem Technical Report
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Abstract (arXiv)
3D reconstruction is vital for applications in autonomous driving, virtual reality, augmented reality, and the metaverse. Recent advancements such as Neural Radiance Fields(NeRF) and 3D Gaussian Splatting (3DGS) have transformed the field, yet traditional deep learning frameworks struggle to meet the increasing demands for scene quality and scale. This paper introduces LandMarkSystem, a novel computing framework designed to enhance multi-scale scene reconstruction and rendering. By leveraging a componentized model adaptation layer, LandMarkSystem supports various NeRF and 3DGS structures while optimizing computational efficiency through distributed parallel computing and model parameter offloading. Our system addresses the limitations of existing frameworks, providing dedicated operators for complex 3D sparse computations, thus facilitating efficient training and rapid inference over extensive scenes. Key contributions include a modular architecture, a dynamic loading strategy for limited resources, and proven capabilities across multiple representative algorithms.This comprehensive solution aims to advance the efficiency and effectiveness of 3D reconstruction tasks.To facilitate further research and collaboration, the source code and documentation for the LandMarkSystem project are publicly available in an open-source repository, accessing the repository at: https://github.com/InternLandMark/LandMarkSystem.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 22 of its 29 references that are in the map. First posted on arXiv 27 Mar 2025.
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22 of 29 references.
References · 22
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2020Scaling Laws for Neural Language Modelscited by 6,411
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2019ZeRO: Memory Optimizations Toward Training Trillion Parameter Modelscited by 1,278
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2021Efficient Large-Scale Language Model Training on GPU Clusters Using Megatron-LMcited by 621
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2022DeepSpeed Inference: Enabling Efficient Inference of Transformer Models at Unprecedented Scalecited by 403
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
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- 2021ZeRO-Offload: Democratizing Billion-Scale Model Trainingcited by 339
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 99
- 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2024RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussianscited by 16
- 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Modelscited by 7
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