mlsanityData to 14 Oct 2026

NECromancer: Breathing Life into Skeletons via BVH Animation

arXiv 2602.06548 ↗First posted 6 Feb 2026cs.CV cs.LGcited by 3

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Abstract (arXiv)

Motion tokenization is a key component of generalizable motion models, yet most existing approaches are restricted to species-specific skeletons, limiting their applicability across diverse morphologies. We propose NECromancer (NEC), a universal motion tokenizer that operates directly on arbitrary BVH skeletons. NEC consists of three components: (1) an Ontology-aware Skeletal Graph Encoder (OwO) that encodes structural priors from BVH files, including joint semantics, rest-pose offsets, and skeletal topology, into skeletal embeddings; (2) a Topology-Agnostic Tokenizer (TAT) that compresses motion sequences into a universal, topology-invariant discrete representation; and (3) the Unified BVH Universe (UvU), a large-scale dataset aggregating BVH motions across heterogeneous skeletons. Experiments show that NEC achieves high-fidelity reconstruction under substantial compression and effectively disentangles motion from skeletal structure. The resulting token space supports cross-species motion transfer, composition, denoising, generation with token-based models, and text-motion retrieval, establishing a unified framework for motion analysis and synthesis across diverse morphologies. Demo page: https://animotionlab.github.io/NECromancer/

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 29 of its 35 references that are in the map. First posted on arXiv 6 Feb 2026.

Builds on

29 of 35 references.

References · 29

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17 more
  1. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  2. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
  3. 2016The KIT Motion-Language Datasetcited by 338
  4. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
  5. 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
  6. 2022Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memorycited by 212
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  9. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 124
  10. 2021Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoderscited by 109
  11. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
  12. 2020Who Left the Dogs Out? 3D Animal Reconstruction with Expectation Maximization in the Loopcited by 81
  13. 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
  14. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
  15. 2025MotionGPT3: Human Motion as a Second Modalitycited by 37
  16. 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animationcited by 25
  17. 2024Beat-It: Beat-Synchronized Multi-Condition 3D Dance Generationcited by 24

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3 papers.