mlsanityData to 14 Oct 2026

RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstruction

arXiv 2505.15737 ↗First posted 21 May 2025cs.CVcited by 4

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Abstract (arXiv)

Reconstructing high-fidelity underwater scenes remains a challenging task due to light absorption, scattering, and limited visibility inherent in aquatic environments. This paper presents an enhanced Gaussian Splatting-based framework that improves both the visual quality and geometric accuracy of deep underwater rendering. We propose decoupled learning for RGB channels, guided by the physics of underwater attenuation, to enable more accurate colour restoration. To address sparse-view limitations and improve view consistency, we introduce a frame interpolation strategy with a novel adaptive weighting scheme. Additionally, we introduce a new loss function aimed at reducing noise while preserving edges, which is essential for deep-sea content. We also release a newly collected dataset, Submerged3D, captured specifically in deep-sea environments. Experimental results demonstrate that our framework consistently outperforms state-of-the-art methods with PSNR gains up to 1.90dB, delivering superior perceptual quality and robustness, and offering promising directions for marine robotics and underwater visual analytics. The code of RUSplatting is available at https://github.com/theflash987/RUSplatting and the dataset Submerged3D can be downloaded at https://zenodo.org/records/15482420.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 20 of its 31 references that are in the map. First posted on arXiv 21 May 2025.

Builds on

20 of 31 references.

References · 20

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2017What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?cited by 2,352
  5. 2024Depth Anything V2cited by 1,422
  6. 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,360
  7. 2017Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semanticscited by 1,358
  8. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  9. 2024A Survey on 3D Gaussian Splattingcited by 224
  10. 2020Real-Time Intermediate Flow Estimation for Video Frame Interpolationcited by 213
  11. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  12. 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
8 more
  1. 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 41
  2. 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 36
  3. 2023ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Renderingcited by 28
  4. 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 24
  5. 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenescited by 8
  6. 2025AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removalcited by 8
  7. 2025Zero-TIG: Temporal Consistency-Aware Zero-Shot Illumination-Guided Low-light Video Enhancementcited by 5
  8. 2025Visual enhancement and 3D representation for underwater scenes: a reviewcited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.