Semantic-guided Gaussian Splatting for High-Fidelity Underwater Scene Reconstruction
Not on the map. Why?
Abstract (arXiv)
Accurate 3D reconstruction in degraded imaging conditions remains a key challenge in photogrammetry and neural rendering. In underwater environments, spatially varying visibility caused by scattering, attenuation, and sparse observations leads to highly non-uniform information quality. Existing 3D Gaussian Splatting (3DGS) methods typically optimize primitives based on photometric signals alone, resulting in imbalanced representation, with overfitting in well-observed regions and insufficient reconstruction in degraded areas. In this paper, we propose SWAGSplatting (Semantic-guided Water-scene Augmented Gaussian Splatting), a multimodal framework that integrates semantic priors into 3DGS for robust, high-fidelity underwater reconstruction. Each Gaussian primitive is augmented with a learnable semantic feature, supervised by CLIP-based embeddings derived from region-level cues. A semantic consistency loss is introduced to align geometric reconstruction with high-level semantics, improving structural coherence and preserving salient object boundaries under challenging conditions. Furthermore, we propose an adaptive Gaussian primitive reallocation strategy that redistributes representation capacity based on both primitive importance and reconstruction error, mitigating the imbalance introduced by conventional densification. This enables more effective modeling of low-visibility regions without increasing computational cost. Extensive experiments on real-world datasets, including SeaThru-NeRF, Submerged3D, and S-UW, demonstrate that the proposed method consistently outperforms state-of-the-art approaches in terms of average PSNR, SSIM, and LPIPS. The results validate the effectiveness of integrating semantic priors for high-fidelity underwater scene reconstruction. Code is available at https://github.com/theflash987/SWAGSplatting.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 16 of its 38 references that are in the map. First posted on arXiv 31 Aug 2025.
Builds on
16 of 38 references.
References · 16
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 929
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
- 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 41
- 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 36
- 2022WaterNeRF: Neural Radiance Fields for Underwater Scenescited by 29
- 2023ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Renderingcited by 28
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 24
4 more
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 16
- 2025AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removalcited by 8
- 2025Visual enhancement and 3D representation for underwater scenes: a reviewcited by 5
- 2025RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstructioncited by 4
Built on by
Citing papers per year: 2026: 1.
1 paper.