mlsanityData to 14 Oct 2026

AI Level of Detail: Distance-Aware ML Model Precision Selection for Real-Time Human Motion Prediction in Games

arXiv 2606.06565 ↗First posted 4 Jun 2026cs.GR cs.HC cs.LGcited by 0

Not on the map. Why?

Abstract (arXiv)

Modern game engines spend significant compute animating NPCs with learned motion models. This paper proposes AI Level of Detail (AI LOD), a framework in which machine learning inference precision is adapted based on the distance between each NPC and the player camera. The core idea mirrors classical geometry LOD: substitute a cheaper approximation where the difference is imperceptible. Here, the approximation is a lower-precision quantized machine learning model rather than a lower-polygon mesh. The contribution of this work is the AI LOD concept itself: that inference-time quantization can serve as the LOD axis for AI-driven character animation - and more broadly, for any AI-based runtime system where perceptual sensitivity varies with context. The convolutional sequence-to-sequence model of Li et al. is used as a representative example to demonstrate the concept, with its trained checkpoint exported into three ONNX Runtime variants (FP32, FP16, and INT8 per-tensor), intended to be routed by a distance-based selector at runtime. Evaluation on the CMU Mocap dataset provides initial evidence that each precision tier can be served at its assigned distance range with negligible perceptible degradation, supporting the broader premise that distance-aware ML model precision selection is a viable LOD strategy for AI-based character animation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 5 of its 11 references that are in the map. First posted on arXiv 4 Jun 2026.

Builds on

5 of 11 references.

References · 5

  1. 2017Quantization and Training of Neural Networks for Efficient Integer-Arithmetic-Only Inferencecited by 1,593
  2. 2021A White Paper on Neural Network Quantizationcited by 472
  3. 2017On human motion prediction using recurrent neural networkscited by 338
  4. 2018Convolutional Sequence to Sequence Model for Human Dynamicscited by 115
  5. 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2025PAI-Bench: A Comprehensive Benchmark For Physical AI
  2. 2025QuantiPhy: A Quantitative Benchmark Evaluating Physical Reasoning Abilities of Vision-Language Models
  3. 2024Diffusion Models Are Real-Time Game Engines
  4. 2022ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
  5. 2025VideoGameBench: Can Vision-Language Models complete popular video games?
  6. 2023Synthesizing Physical Character-Scene Interactions
  7. 2025Generative AI for Character Animation: A Comprehensive Survey of Techniques, Applications, and Future Directions
  8. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory