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T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-X

arXiv 2607.13654 ↗First posted 15 Jul 2026cs.CVcited by 0

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Abstract (arXiv)

While 3D Gaussian Editing (3DGE) has seen substantial progress, text-driven 3D human garment editing remains largely underexplored. Existing 3DGE works typically follow a paradigm that applies 2D editing techniques to multi-view rendered images and updates 3D Gaussians based on the modified images. Extending such methods to 3D human garment editing suffers from low-fidelity outcomes, caused by introduced distortions and garment inconsistencies. A promising breakthrough opportunity arises from the SMPL eXpressive (SMPL-X) model that embodies rich prior information for virtual humans. Motivated by this insight, we propose a text-driven 3D human garment editor termed T3HG-Editor, which delivers high-fidelity and garment consistent results by leveraging geometry and joint priors embedded in SMPL-X. Specifically, T3HG-Editor contains three stages, namely obtainment of editable Gaussians, garment consistent editing, and Gaussian updating with overflow pruning. The obtainment of editable Gaussians begins with seeding Gaussians along SMPL-X normals to generate sufficient near surface Gaussians, followed by a 2D mask constraint that precisely localizes the target Gaussians to be edited. The garment consistent editing aggregates tokens corresponding to the same SMPL-X vertex across multiple views and propagates them to their original views, enforcing garment consistency without requiring additional training. Gaussian updating with overflow pruning employs a Signed Distance Function (SDF) defined on SMPL-X to construct a human distance field, which is then integrated with a 2D semantic mask to prune overflowing Gaussians, thus preventing contamination of non-target regions. Experiments on multiple subjects and diverse garment types demonstrate that T3HG-Editor outperforms state-of-the-art methods in both editing quality and garment consistency.

Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 22 of its 35 references that are in the map. First posted on arXiv 15 Jul 2026.

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References · 22

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,588
  2. 2020Denoising Diffusion Probabilistic Modelscited by 20,952
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,603
  4. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 483
  5. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 333
  6. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  7. 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 167
  8. 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 114
  9. 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 93
  10. 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
  11. 2024View-Consistent 3D Editing with Gaussian Splattingcited by 67
  12. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
10 more
  1. 2024HanDiffuser: Text-to-Image Generation With Realistic Hand Appearancescited by 42
  2. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
  3. 2024SceneDreamer360: Text-Driven 3D-Consistent Scene Generation with Panoramic Gaussian Splattingcited by 24
  4. 2024GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Promptingcited by 22
  5. 2023Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Trainingcited by 20
  6. 2023Free-Editor: Zero-shot Text-driven 3D Scene Editingcited by 14
  7. 2024DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusioncited by 12
  8. 2024GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformerscited by 11
  9. 2024DEGAS: Detailed Expressions on Full-Body Gaussian Avatarscited by 10
  10. 2025Diffusion-based Facial Aesthetics Enhancement with 3D Structure Guidancecited by 4

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