FastHuman: Reconstructing High-Quality Clothed Human in Minutes
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Abstract (arXiv)
We propose an approach for optimizing high-quality clothed human body shapes in minutes, using multi-view posed images. While traditional neural rendering methods struggle to disentangle geometry and appearance using only rendering loss, and are computationally intensive, our method uses a mesh-based patch warping technique to ensure multi-view photometric consistency, and sphere harmonics (SH) illumination to refine geometric details efficiently. We employ oriented point clouds' shape representation and SH shading, which significantly reduces optimization and rendering times compared to implicit methods. Our approach has demonstrated promising results on both synthetic and real-world datasets, making it an effective solution for rapidly generating high-quality human body shapes. Project page hrefhttps://l1346792580123.github.io/nccsfs/https://l1346792580123.github.io/nccsfs/
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 40 of its 75 references that are in the map. First posted on arXiv 26 Nov 2022.
Builds on
40 of 75 references.
References · 40
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28 more
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- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
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- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
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- 2018Video Based Reconstruction of 3D People Modelscited by 237
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- 2021Shape As Points: A Differentiable Poisson Solvercited by 186
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Citing papers per year: 2024: 4; 2025: 2.
6 papers.
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- 2025PFAvatar: Pose-Fusion 3D Personalized Avatar Reconstruction from Real-World Outfit-of-the-Day Photos17 Nov 2025
- 2025UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections29 Sep 2025
- 2024GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction29 Nov 2024
- 2024XHand: Real-time Expressive Hand Avatar30 Jul 2024
- 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering8 Jul 2024
- 2024PuzzleAvatar: Assembling 3D Avatars from Personal Albums23 May 2024