Identity-Aware Hand Mesh Estimation and Personalization from RGB Images
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Abstract (arXiv)
Reconstructing 3D hand meshes from monocular RGB images has attracted increasing amount of attention due to its enormous potential applications in the field of AR/VR. Most state-of-the-art methods attempt to tackle this task in an anonymous manner. Specifically, the identity of the subject is ignored even though it is practically available in real applications where the user is unchanged in a continuous recording session. In this paper, we propose an identity-aware hand mesh estimation model, which can incorporate the identity information represented by the intrinsic shape parameters of the subject. We demonstrate the importance of the identity information by comparing the proposed identity-aware model to a baseline which treats subject anonymously. Furthermore, to handle the use case where the test subject is unseen, we propose a novel personalization pipeline to calibrate the intrinsic shape parameters using only a few unlabeled RGB images of the subject. Experiments on two large scale public datasets validate the state-of-the-art performance of our proposed method.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 42 of its 57 references that are in the map. First posted on arXiv 22 Sep 2022.
Builds on
42 of 57 references.
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Built on by
Citing papers per year: 2023: 5; 2024: 5; 2025: 0; 2026: 1.
11 papers.
- 2023POEM: Reconstructing Hand in a Point Embedded Multi-view Stereocited by 9
- 2023Decoupled Iterative Refinement Framework for Interacting Hands Reconstruction from a Single RGB Imagecited by 8
- 2023DiffHand: End-to-End Hand Mesh Reconstruction via Diffusion Modelscited by 7
- 2024Multi-view Hand Reconstruction with a Point-Embedded Transformercited by 6
- 2023PHRIT: Parametric Hand Representation with Implicit Templatecited by 5
- 2024MLPHand: Real Time Multi-View 3D Hand Mesh Reconstruction via MLP Modelingcited by 3
- 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Renderingcited by 3
- 2026HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Imagescited by 3
- 2024XHand: Real-time Expressive Hand Avatarcited by 2
- 2023Self-supervised Optimization of Hand Pose Estimation using Anatomical Features and Iterative Learningcited by 0
- 20243D Hand Mesh Recovery from Monocular RGB in Camera Spacecited by 0
- 2026HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images25 Mar 2026
- 2024Multi-view Hand Reconstruction with a Point-Embedded Transformer20 Aug 2024
- 2024XHand: Real-time Expressive Hand Avatar30 Jul 2024
- 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering8 Jul 2024
- 2024MLPHand: Real Time Multi-View 3D Hand Mesh Reconstruction via MLP Modeling23 Jun 2024
- 20243D Hand Mesh Recovery from Monocular RGB in Camera Space12 May 2024
- 2023PHRIT: Parametric Hand Representation with Implicit Template26 Sep 2023
- 2023Self-supervised Optimization of Hand Pose Estimation using Anatomical Features and Iterative Learning6 Jul 2023
- 2023DiffHand: End-to-End Hand Mesh Reconstruction via Diffusion Models23 May 2023
- 2023POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo8 Apr 2023
- 2023Decoupled Iterative Refinement Framework for Interacting Hands Reconstruction from a Single RGB Image5 Feb 2023