Controllable Complex Human Motion Video Generation via Text-to-Skeleton Cascades
On the map: Diffusion models → Video generation
Abstract (arXiv)
Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit pose-based controls, though effective, require users to provide complete skeleton sequences that are costly to produce for long and dynamic actions. We propose a two-stage cascaded framework that addresses both limitations. First, an autoregressive text-to-skeleton model generates 2D pose sequences from natural language descriptions by predicting each joint conditioned on previously generated poses. This design captures long-range temporal dependencies and inter-joint coordination required for complex motions. Second, a pose-conditioned video diffusion model synthesizes videos from a reference image and the generated skeleton sequence. It employs DINO-ALF (Adaptive Layer Fusion), a multi-level reference encoder that preserves appearance and clothing details under large pose changes and self-occlusions. To address the lack of publicly available datasets for complex human motion video generation, we introduce a Blender-based synthetic dataset containing 2,000 videos with diverse characters performing acrobatic and stunt-like motions. The dataset provides full control over appearance, motion, and environment. It fills an important gap because existing benchmarks significantly under-represent acrobatic motions while web-collected datasets raise copyright and privacy concerns. Experiments on our synthetic dataset and the Motion-X Fitness benchmark show that our text-to-skeleton model outperforms prior methods on FID, R-precision, and motion diversity. Our pose-to-video model also achieves the best results among all compared methods on VBench metrics for temporal consistency, motion smoothness, and subject preservation.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 61 of its 78 references that are in the map. First posted on arXiv 9 Mar 2026.
Builds on
61 of 78 references.
Closest ancestors · 18
Same direction, newest first
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- 2025One-to-All Animation: Alignment-Free Character Animation and Image Pose Transfer28 Nov
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- 2024Faster Image2Video Generation: A Closer Look at CLIP Image Embedding's Impact on Spatio-Temporal Cross-Attentions27 Jul
- 2024UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation3 Jun
- 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance21 Mar
- 2023DreaMoving: A Human Video Generation Framework based on Diffusion Models8 Dec
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- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation28 Nov
- 2023MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model27 Nov
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
- 2023Human Motion Diffusion as a Generative Prior2 Mar
- 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
- 2022Human Motion Diffusion Model29 Sep
Other references · 43
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- 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,204
- 2021MUSIQ: Multi-scale Image Quality Transformercited by 1,058
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
- 2023Follow Your Pose: Pose-Guided Text-to-Video Generation using Pose-Free Videoscited by 312
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- 2025HunyuanVideo 1.5 Technical Reportcited by 148
- 2023DisCo: Disentangled Control for Realistic Human Dance Generationcited by 141
- 2023MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusioncited by 115
- 2024ClearCLIP: Decomposing CLIP Representations for Dense Vision-Language Inferencecited by 112
- 2023From CLIP to DINO: Visual Encoders Shout in Multi-modal Large Language Modelscited by 96
- 2024Animate-X: Universal Character Image Animation with Enhanced Motion Representationcited by 86
- 2025Wan-Animate: Unified Character Animation and Replacement with Holistic Replicationcited by 76
- 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 63
- 2021Mixed SIGNals: Sign Language Production via a Mixture of Motion Primitivescited by 50
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- 2024A Comprehensive Survey on Human Video Generation: Challenges, Methods, and Insightscited by 24
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- 2025SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representationscited by 13
- 2024Holistic-Motion2D: Scalable Whole-body Human Motion Generation in 2D Spacecited by 10
- 2025SteadyDancer: Harmonized and Coherent Human Image Animation with First-Frame Preservationcited by 10
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- 2025What Happens Next? Anticipating Future Motion by Generating Point Trajectoriescited by 9
- 2024Diffusion Model Based Visual Compensation Guidance and Visual Difference Analysis for No-Reference Image Quality Assessmentcited by 6
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- 2025MTVCraft: Tokenizing 4D Motion for Arbitrary Character Animationcited by 2
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