mlsanityData to 7 Oct 2026

RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wild

arXiv 2504.14977 ↗First posted 21 Apr 2025cs.CVcited by 28

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Abstract (arXiv)

Controllable character animation remains a challenging problem, particularly in handling rare poses, stylized characters, character-object interactions, complex illumination, and dynamic scenes. To tackle these issues, prior work has largely focused on injecting pose and appearance guidance via elaborate bypass networks, but often struggles to generalize to open-world scenarios. In this paper, we propose a new perspective that, as long as the foundation model is powerful enough, straightforward model modifications with flexible fine-tuning strategies can largely address the above challenges, taking a step towards controllable character animation in the wild. Specifically, we introduce RealisDance-DiT, built upon the Wan-2.1 video foundation model. Our sufficient analysis reveals that the widely adopted Reference Net design is suboptimal for large-scale DiT models. Instead, we demonstrate that minimal modifications to the foundation model architecture yield a surprisingly strong baseline. We further propose the low-noise warmup and "large batches and small iterations" strategies to accelerate model convergence during fine-tuning while maximally preserving the priors of the foundation model. In addition, we introduce a new test dataset that captures diverse real-world challenges, complementing existing benchmarks such as TikTok dataset and UBC fashion video dataset, to comprehensively evaluate the proposed method. Extensive experiments show that RealisDance-DiT outperforms existing methods by a large margin.

Key facts. Cited by 28 papers in the map (data through 7 Oct 2026). Builds on 30 of its 35 references that are in the map. First posted on arXiv 21 Apr 2025.

Builds on

30 of 35 references.

References · 30

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2022Classifier-Free Diffusion Guidancecited by 5,717
  3. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
  4. 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,581
  5. 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,094
  6. 2018Large Scale GAN Training for High Fidelity Natural Image Synthesiscited by 2,609
  7. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
  8. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  9. 2020First Order Motion Model for Image Animationcited by 698
  10. 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 683
  11. 2025VACE: All-in-One Video Creation and Editingcited by 467
  12. 2023MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Modelcited by 330
18 more
  1. 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 307
  2. 2023Reconstructing Hands in 3D with Transformerscited by 298
  3. 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 271
  4. 2021Motion Representations for Articulated Animationcited by 253
  5. 2023Efficient Diffusion Training via Min-SNR Weighting Strategycited by 242
  6. 2024MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidancecited by 196
  7. 2024ControlNeXt: Powerful and Efficient Control for Image and Video Generationcited by 158
  8. 2023DisCo: Disentangled Control for Realistic Human Dance Generationcited by 141
  9. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 127
  10. 2025OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Modelscited by 127
  11. 2019DwNet: Dense warp-based network for pose-guided human video generationcited by 114
  12. 2024Animate-X: Universal Character Image Animation with Enhanced Motion Representationcited by 86
  13. 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 63
  14. 2025Animate Anyone 2: High-Fidelity Character Image Animation with Environment Affordancecited by 60
  15. 2025HumanDiT: Pose-Guided Diffusion Transformer for Long-form Human Motion Video Generationcited by 38
  16. 2024RealisDance: Equip controllable character animation with realistic handscited by 37
  17. 2024A Closer Look at Time Steps is Worthy of Triple Speed-Up for Diffusion Model Trainingcited by 30
  18. 2024Immiscible Diffusion: Accelerating Diffusion Training with Noise Assignmentcited by 14

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 11; 2026: 17.

28 papers.

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  1. 2025Wan-Animate: Unified Character Animation and Replacement with Holistic Replicationcited by 76
  2. 2025FLUX-Text: A Simple and Advanced Diffusion Transformer Baseline for Scene Text Editingcited by 44
  3. 2025SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representationscited by 13
  4. 2025EchoMotion: Unified Human Video and Motion Generation via Dual-Modality Diffusion Transformercited by 11
  5. 2025RealisMotion: Decomposed Human Motion Control and Video Generation in the World Spacecited by 10
  6. 2025SteadyDancer: Harmonized and Coherent Human Image Animation with First-Frame Preservationcited by 10
  7. 2025PoseGen: In-Context LoRA Finetuning for Pose-Controllable Long Human Video Generationcited by 8
  8. 2025ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learningcited by 6
  9. 2026OmniTransfer: All-in-one Framework for Spatio-temporal Video Transfercited by 6
  10. 2026Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Controlcited by 6
  11. 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 4
  12. 2026EditCtrl: Disentangled Local and Global Control for Real-Time Generative Video Editingcited by 4
16 more
  1. 2026MotionWeaver: Holistic 4D-Anchored Framework for Multi-Humanoid Image Animationcited by 3
  2. 2026EverAnimate: Minute-Scale Human Animation via Latent Flow Restorationcited by 3
  3. 2025MTVCraft: Tokenizing 4D Motion for Arbitrary Character Animationcited by 2
  4. 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
  5. 2025High-Fidelity and Long-Duration Human Image Animation with Diffusion Transformercited by 1
  6. 2026IM-Animation: An Implicit Motion Representation for Identity-decoupled Character Animationcited by 1
  7. 2026Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenizationcited by 1
  8. 2025Generating Fit Check Videos with a Handheld Cameracited by 0
  9. 2026DISPLAY: Directable Human-Object Interaction Video Generation via Sparse Motion Guidance and Multi-Task Auxiliarycited by 0
  10. 2026AnyCrowd: Instance-Isolated Identity-Pose Binding for Arbitrary Multi-Character Animationcited by 0
  11. 2026ONE-SHOT: Compositional Human-Environment Video Synthesis via Spatial-Decoupled Motion Injection and Hybrid Context Integrationcited by 0
  12. 2026ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generationcited by 0
  13. 2026EMOSH: Expressive Motion and Shape Disentanglement for Human Animationcited by 0
  14. 20263D Scene-Adaptive Trajectory-Controllable Human Image Animation with Camera Movementcited by 0
  15. 2026UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generationcited by 0
  16. 2026RASA: Disentangled Spatial-Motional Priors for Cross-Identity Character Animationcited by 0