mlsanityData to 14 Oct 2026

LiveAnimate: Stable Long-Form Streaming Human Animation in Real-Time

arXiv 2608.11745 ↗First posted 12 Aug 2026cs.CVcited by 1

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Abstract (arXiv)

Pose-driven human animation synthesizes a video of a target person from a single reference image and a driving pose stream. Real-time generation is essential for interactive applications such as live streaming, telepresence, and virtual avatars, yet diffusion-based systems require minutes to hours per clip, precluding responsive interaction. We present LiveAnimate, to our knowledge the first animation system to combine real-time streaming with stable long-form generation at billion scale, built on a 14B-parameter video Diffusion Transformer (DiT). A two-stage training pipeline first adapts a pretrained bidirectional DiT into a block-causal autoregressive generator through Reference-Anchored Teacher-Forcing Adaptation, and then reduces the sampling budget to three steps through Block-wise Self-Forcing Distillation. To preserve appearance over extended streams, we introduce Pose-Retrieval Sink Attention (PR-Sink), a bounded KV-cache mechanism combining a Static Sink that permanently anchors the first generated block, a Dynamic Sink that holds a pose-retrieved historical block, and a three-slot Rolling Window. When a pose recurs, PR-Sink restores the relevant appearance context without retaining the entire sequence, so memory and per-block latency remain constant regardless of stream duration. Together with Ulysses sequence parallelism and operator fusion, these designs enable 19.63,FPS streaming inference on two NVIDIA H100 GPUs. On a three-minute benchmark, LiveAnimate maintains nearly constant perceptual quality and identity from the first 30 seconds to the final minute, while prior systems degrade substantially or require hours of offline computation for the same rollout. These results establish a new operating point in quality, latency, and duration for interactive full-body animation.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 38 of its 42 references that are in the map. First posted on arXiv 12 Aug 2026.

Builds on

38 of 42 references.

References · 38

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  3. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
  4. 2022Scalable Diffusion Models with Transformerscited by 6,054
  5. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
  6. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,581
  7. 2022Video Diffusion Modelscited by 2,305
  8. 2023Efficient Streaming Language Models with Attention Sinkscited by 2,186
  9. 2023Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Modelscited by 1,476
  10. 2022VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Trainingcited by 1,322
  11. 2023One-step Diffusion with Distribution Matching Distillationcited by 1,019
  12. 2020First Order Motion Model for Image Animationcited by 704
26 more
  1. 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 688
  2. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
  3. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
  4. 2023Q-Align: Teaching LMMs for Visual Scoring via Discrete Text-Defined Levelscited by 503
  5. 2025VACE: All-in-One Video Creation and Editingcited by 479
  6. 2023UniPC: A Unified Predictor-Corrector Framework for Fast Sampling of Diffusion Modelscited by 450
  7. 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 433
  8. 2018Video-to-Video Synthesiscited by 390
  9. 2023MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Modelcited by 330
  10. 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 272
  11. 2025Rolling Forcing: Autoregressive Long Video Diffusion in Real Timecited by 234
  12. 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 184
  13. 2018Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separationcited by 162
  14. 2025Wan-Animate: Unified Character Animation and Replacement with Holistic Replicationcited by 80
  15. 2025Stable Video Infinity: Infinite-Length Video Generation with Error Recyclingcited by 73
  16. 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 64
  17. 2024USP: A Unified Sequence Parallelism Approach for Long Context Generative AIcited by 61
  18. 2026Context Forcing: Consistent Autoregressive Video Generation with Long Contextcited by 59
  19. 2025UniAnimate-DiT: Human Image Animation with Large-Scale Video Diffusion Transformercited by 42
  20. 2025HumanDiT: Pose-Guided Diffusion Transformer for Long-form Human Motion Video Generationcited by 39
  21. 2026Rolling Sink: Bridging Limited-Horizon Training and Open-Ended Testing in Autoregressive Video Diffusioncited by 32
  22. 2025SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representationscited by 13
  23. 2025SteadyDancer: Harmonized and Coherent Human Image Animation with First-Frame Preservationcited by 10
  24. 2025One-to-All Animation: Alignment-Free Character Animation and Image Pose Transfercited by 9
  25. 2026MultiAnimate: Pose-Guided Image Animation Made Extensiblecited by 6
  26. 2026EverAnimate: Minute-Scale Human Animation via Latent Flow Restorationcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

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  1. 2026SoulX-LiveAct: Towards Hour-Scale Real-Time Human Animation with Neighbor Forcing and ConvKV Memory
  2. 2024VividPose: Advancing Stable Video Diffusion for Realistic Human Image Animation
  3. 2025StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars
  4. 2025Knot Forcing: Taming Autoregressive Video Diffusion Models for Real-time Infinite Interactive Portrait Animation
  5. 2024TCAN: Animating Human Images with Temporally Consistent Pose Guidance using Diffusion Models
  6. 2025StableAnimator++: Overcoming Pose Misalignment and Face Distortion for Human Image Animation
  7. 2025OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models
  8. 2024UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation