LiveAnimate: Stable Long-Form Streaming Human Animation in Real-Time
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Abstract (arXiv)
Pose-driven human animation synthesizes a video of a target person from a single reference image and a driving pose stream. Real-time generation is essential for interactive applications such as live streaming, telepresence, and virtual avatars, yet diffusion-based systems require minutes to hours per clip, precluding responsive interaction. We present LiveAnimate, to our knowledge the first animation system to combine real-time streaming with stable long-form generation at billion scale, built on a 14B-parameter video Diffusion Transformer (DiT). A two-stage training pipeline first adapts a pretrained bidirectional DiT into a block-causal autoregressive generator through Reference-Anchored Teacher-Forcing Adaptation, and then reduces the sampling budget to three steps through Block-wise Self-Forcing Distillation. To preserve appearance over extended streams, we introduce Pose-Retrieval Sink Attention (PR-Sink), a bounded KV-cache mechanism combining a Static Sink that permanently anchors the first generated block, a Dynamic Sink that holds a pose-retrieved historical block, and a three-slot Rolling Window. When a pose recurs, PR-Sink restores the relevant appearance context without retaining the entire sequence, so memory and per-block latency remain constant regardless of stream duration. Together with Ulysses sequence parallelism and operator fusion, these designs enable 19.63,FPS streaming inference on two NVIDIA H100 GPUs. On a three-minute benchmark, LiveAnimate maintains nearly constant perceptual quality and identity from the first 30 seconds to the final minute, while prior systems degrade substantially or require hours of offline computation for the same rollout. These results establish a new operating point in quality, latency, and duration for interactive full-body animation.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 38 of its 42 references that are in the map. First posted on arXiv 12 Aug 2026.
Builds on
38 of 42 references.
References · 38
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26 more
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 688
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
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Citing papers per year: 2026: 1.
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- 2024VividPose: Advancing Stable Video Diffusion for Realistic Human Image Animation
- 2025StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars
- 2025Knot Forcing: Taming Autoregressive Video Diffusion Models for Real-time Infinite Interactive Portrait Animation
- 2024TCAN: Animating Human Images with Temporally Consistent Pose Guidance using Diffusion Models
- 2025StableAnimator++: Overcoming Pose Misalignment and Face Distortion for Human Image Animation
- 2025OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models
- 2024UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation