Grounding 3D Scene Affordance From Egocentric Interactions
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Abstract (arXiv)
Grounding 3D scene affordance aims to locate interactive regions in 3D environments, which is crucial for embodied agents to interact intelligently with their surroundings. Most existing approaches achieve this by mapping semantics to 3D instances based on static geometric structure and visual appearance. This passive strategy limits the agent's ability to actively perceive and engage with the environment, making it reliant on predefined semantic instructions. In contrast, humans develop complex interaction skills by observing and imitating how others interact with their surroundings. To empower the model with such abilities, we introduce a novel task: grounding 3D scene affordance from egocentric interactions, where the goal is to identify the corresponding affordance regions in a 3D scene based on an egocentric video of an interaction. This task faces the challenges of spatial complexity and alignment complexity across multiple sources. To address these challenges, we propose the Egocentric Interaction-driven 3D Scene Affordance Grounding (Ego-SAG) framework, which utilizes interaction intent to guide the model in focusing on interaction-relevant sub-regions and aligns affordance features from different sources through a bidirectional query decoder mechanism. Furthermore, we introduce the Egocentric Video-3D Scene Affordance Dataset (VSAD), covering a wide range of common interaction types and diverse 3D environments to support this task. Extensive experiments on VSAD validate both the feasibility of the proposed task and the effectiveness of our approach.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 51 of its 70 references that are in the map. First posted on arXiv 29 Sep 2024.
Builds on
51 of 70 references.
References · 51
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38 more
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50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2024: 1; 2025: 1; 2026: 9.
11 papers.
- 2024GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Groundingcited by 26
- 2025ScaleCap: Inference-Time Scalable Image Captioning via Dual-Modality Debiasingcited by 15
- 2026Pandora: Articulated 3D Scene Graphs from Egocentric Visioncited by 3
- 2026Gloria: Consistent Character Video Generation via Content Anchorscited by 3
- 2026CoT-Edit: Let CoT Guide Instruction Video Editingcited by 3
- 2026VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Modelcited by 2
- 2026VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videoscited by 1
- 2026CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing Objectscited by 1
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templatescited by 1
- 2026AffordMatcher: Affordance Learning in 3D Scenes from Visual Signifierscited by 0
- 2026AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalizationcited by 0
- 2026AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalization17 Sep 2026
- 2026CoT-Edit: Let CoT Guide Instruction Video Editing2 Aug 2026
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates13 Apr 2026
- 2026CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing Objects2 Apr 2026
- 2026Gloria: Consistent Character Video Generation via Content Anchors31 Mar 2026
- 2026Pandora: Articulated 3D Scene Graphs from Egocentric Vision30 Mar 2026
- 2026AffordMatcher: Affordance Learning in 3D Scenes from Visual Signifiers30 Mar 2026
- 2026VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos24 Feb 2026
- 2026VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model10 Feb 2026
- 2025ScaleCap: Inference-Time Scalable Image Captioning via Dual-Modality Debiasing24 Jun 2025
- 2024GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Grounding29 Nov 2024