GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations
On the map: LLM reasoning → Reasoning for agents, planning and code
Abstract (arXiv)
As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments through game-theoretic tasks, e.g., board and card games that require pure logic and strategic reasoning to compete with opponents. We first propose GTBench, a language-driven environment composing 10 widely recognized tasks, across a comprehensive game taxonomy: complete versus incomplete information, dynamic versus static, and probabilistic versus deterministic scenarios. Then, we (1) Characterize the game-theoretic reasoning of LLMs; and (2) Perform LLM-vs.-LLM competitions as reasoning evaluation. We observe that (1) LLMs have distinct behaviors regarding various gaming scenarios; for example, LLMs fail in complete and deterministic games yet they are competitive in probabilistic gaming scenarios; (2) Most open-source LLMs, e.g., CodeLlama-34b-Instruct and Llama-2-70b-chat, are less competitive than commercial LLMs, e.g., GPT-4, in complex games, yet the recently released Llama-3-70b-Instruct makes up for this shortcoming. In addition, code-pretraining greatly benefits strategic reasoning, while advanced reasoning methods such as Chain-of-Thought (CoT) and Tree-of-Thought (ToT) do not always help. We further characterize the game-theoretic properties of LLMs, such as equilibrium and Pareto Efficiency in repeated games. Detailed error profiles are provided for a better understanding of LLMs' behavior. We hope our research provides standardized protocols and serves as a foundation to spur further explorations in the strategic reasoning of LLMs.
Key facts. Cited by 118 papers in the map (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 41 of its 64 references that are in the map. First posted on arXiv 19 Feb 2024.
Builds on
41 of 64 references.
Closest ancestors · 2
Same direction, newest first
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Other references · 39
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- 2022Language Models of Code are Few-Shot Commonsense Learnerscited by 160
- 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Gamecited by 148
- 2023Shifting Attention to Relevance: Towards the Predictive Uncertainty Quantification of Free-Form Large Language Modelscited by 147
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- 2022SecureBERT: A Domain-Specific Language Model for Cybersecuritycited by 60
- 2023Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agentscited by 52
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- 2016An Experimental Evaluation of Regret-Based Econometricscited by 4
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