CivBench: A Long-Horizon Benchmark for Tool-Mediated Agents in Civilization VI
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
We present CivBench, an open-source benchmark for evaluating language model agents in long-horizon, tool-mediated environments through the Model Context Protocol (MCP). A single episode spans 300+ turns and produces thousands of tool calls over a large action space, requiring sustained planning, state monitoring, and execution under partial observability. The environment exposes 76 MCP tools and a narration layer that converts visual game state into structured text. We use CivBench to characterise agent behaviour across four model families in 23 admissible runs. The sample is a pilot, not a model ranking: aggregate outcomes do not reliably discriminate models at this scale. Instead, we introduce two interface-level metrics that the environment makes measurable: Proactive Monitoring Rate (PMR), capturing whether agents actively query latent strategic state, and RAG@10, capturing whether commitments stated in structured planning reflections are executed within ten subsequent turns. Across runs we observe two consistent patterns under a shared playbook protocol. Agents under-monitor strategically relevant state that is available but requires explicit querying: despite playbook guidance to query victory progress every 20 turns, agents do so only every 30 to 75 turns, and in 7 of 20 detectable defeats they failed to query within the 20 turn warning window before game end. Agents also frequently fail to execute near-term commitments stated in their own planning reflections (RAG@10 between 48.2% and 65.8% across models). Both patterns arise despite tool access and explicit guidance, and we interpret them as deviations under instruction rather than absences of capability. We release the environment, scenarios, logs, metrics, and analysis pipeline at https://github.com/lmwilki/civ6-mcp
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 13 of its 19 references that are in the map. First posted on arXiv 2 Sep 2026.
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13 of 19 references.
Closest ancestors · 4
Same direction, newest first
- 2025LLMs are Greedy Agents: Effects of RL Fine-tuning on Decision-Making Abilities22 Apr
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov
- 2024GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents7 Jun
- 2024CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents19 Jan
Other references · 9
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- 2023API-Bank: A Comprehensive Benchmark for Tool-Augmented LLMscited by 574
- 2022SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learningcited by 118
- 2024GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluationscited by 118
- 2025Vending-Bench: A Benchmark for Long-Term Coherence of Autonomous Agentscited by 75
- 2023JaxMARL: Multi-Agent RL Environments and Algorithms in JAXcited by 59
- 2025MCPAgentBench: A Real-world Task Benchmark for Evaluating LLM Agent MCP Tool Usecited by 9
- 2025Vox Deorum: A Hybrid LLM Architecture for 4X / Grand Strategy Game AI -- Lessons from Civilization Vcited by 4
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